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Merge pull request 'Particle' (#13) from Particle into master

Reviewed-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
YoyoNow 2020-10-24 17:46:51 +02:00
Commit d304af0197
4 geänderte Dateien mit 85 neuen und 10 gelöschten Zeilen

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@ -22,26 +22,27 @@ package de.steamwar.lobby.inventories;
import de.steamwar.inventory.SWInventory; import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.lobby.utils.LobbyPlayer; import de.steamwar.lobby.utils.LobbyPlayer;
import de.steamwar.sql.OnlineTime;
import de.steamwar.sql.SteamwarUser; import de.steamwar.sql.SteamwarUser;
import de.steamwar.sql.UserGroup; import de.steamwar.sql.UserGroup;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.Particle; import org.bukkit.Particle;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.util.ArrayList; import java.util.Arrays;
import java.util.List; import java.util.List;
import java.util.regex.MatchResult;
public class ParticleInventory { public class ParticleInventory {
private ParticleInventory() {} private ParticleInventory() {}
private static SWItem mysteryParticle = new SWItem(Material.STRUCTURE_VOID, "§5§l???", Arrays.asList("§5Ein mysteriöses Partikel"), false, clickType -> {});
private static List<String> lore = Arrays.asList("§aKlicken zum Auswählen");
private static SWInventory createInventory(Player player) { private static SWInventory createInventory(Player player) {
LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId()); LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
UserGroup userGroup = SteamwarUser.get(player.getUniqueId()).getUserGroup(); SteamwarUser steamwarUser = SteamwarUser.get(player.getUniqueId());
UserGroup userGroup = steamwarUser.getUserGroup();
List<String> lore = new ArrayList<>();
lore.add("§aKlicken zum Auswählen");
SWInventory swInventory; SWInventory swInventory;
if (userGroup == UserGroup.Member) { if (userGroup == UserGroup.Member) {
@ -67,7 +68,8 @@ public class ParticleInventory {
add(swInventory, Material.ZOMBIE_HEAD, "§7Mob", lore, Particle.SPELL_MOB, 25, player, lobbyPlayer); add(swInventory, Material.ZOMBIE_HEAD, "§7Mob", lore, Particle.SPELL_MOB, 25, player, lobbyPlayer);
if (userGroup == UserGroup.Member) { if (userGroup == UserGroup.Member) {
add(swInventory, Material.BARRIER, "§8Keine Partikel", lore, null, 31, player, lobbyPlayer); add(swInventory, Material.BARRIER, "§8Keine Partikel", lore, null, 34, player, lobbyPlayer);
add(swInventory, 28, steamwarUser, player, lobbyPlayer);
} else { } else {
add(swInventory, Material.SPIDER_EYE, "§5Damage", lore, Particle.DAMAGE_INDICATOR, 28, player, lobbyPlayer, true, 0.2F, 0F, 0.2F, 0.01); add(swInventory, Material.SPIDER_EYE, "§5Damage", lore, Particle.DAMAGE_INDICATOR, 28, player, lobbyPlayer, true, 0.2F, 0F, 0.2F, 0.01);
add(swInventory, Material.EXPERIENCE_BOTTLE, "§5Hexe", lore, Particle.SPELL_WITCH, 29, player, lobbyPlayer); add(swInventory, Material.EXPERIENCE_BOTTLE, "§5Hexe", lore, Particle.SPELL_WITCH, 29, player, lobbyPlayer);
@ -77,12 +79,44 @@ public class ParticleInventory {
add(swInventory, Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 33, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.2); add(swInventory, Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 33, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.2);
add(swInventory, Material.END_ROD, "§fEnd Rod", lore, Particle.END_ROD, 34, player, lobbyPlayer, true, 0.2F, 0.2F, 0.2F, 0.01); add(swInventory, Material.END_ROD, "§fEnd Rod", lore, Particle.END_ROD, 34, player, lobbyPlayer, true, 0.2F, 0.2F, 0.2F, 0.01);
add(swInventory, Material.BARRIER, "§8Keine Partikel", lore, null, 40, player, lobbyPlayer); add(swInventory, Material.BARRIER, "§8Keine Partikel", lore, null, 43, player, lobbyPlayer);
add(swInventory, 37, steamwarUser, player, lobbyPlayer);
} }
return swInventory; return swInventory;
} }
private static void add(SWInventory swInventory, int slot, SteamwarUser steamwarUser, Player player, LobbyPlayer lobbyPlayer) {
swInventory.setItem(slot, mysteryParticle);
swInventory.setItem(slot + 1, mysteryParticle);
swInventory.setItem(slot + 2, mysteryParticle);
swInventory.setItem(slot + 3, mysteryParticle);
swInventory.setItem(slot + 4, mysteryParticle);
double onlineTime = OnlineTime.getOnlinetime(steamwarUser) / 60 / 60;
if (onlineTime < 100) {
return;
}
add(swInventory, Material.DRAGON_BREATH, "§5Dragon Breath", lore, Particle.DRAGON_BREATH, slot, player, lobbyPlayer);
if (onlineTime < 200) {
return;
}
add(swInventory, Material.DOLPHIN_SPAWN_EGG, "§bDelphin", lore, Particle.DOLPHIN, slot + 1, player, lobbyPlayer);
if (onlineTime < 300) {
return;
}
add(swInventory, Material.RED_CONCRETE, "§cInstant Spell", lore, Particle.SPELL_INSTANT, slot + 2, player, lobbyPlayer);
if (onlineTime < 400) {
return;
}
add(swInventory, Material.PURPLE_WOOL, "§5Portal", lore, Particle.PORTAL, slot + 3, player, lobbyPlayer);
if (onlineTime < 500) {
return;
}
add(swInventory, Material.WHITE_DYE, "§fFlash", lore, Particle.FLASH, slot + 4, player, lobbyPlayer);
}
private static void add(SWInventory swInventory, Material material, String name, List<String> lore, Particle particle, int slot, Player player, LobbyPlayer lobbyPlayer, boolean customVelocity, float vx, float vy, float vz, double time) { private static void add(SWInventory swInventory, Material material, String name, List<String> lore, Particle particle, int slot, Player player, LobbyPlayer lobbyPlayer, boolean customVelocity, float vx, float vy, float vz, double time) {
SWItem swItem = new SWItem(material, name, lore, false, clickType -> { SWItem swItem = new SWItem(material, name, lore, false, clickType -> {
lobbyPlayer.setParticle(particle, customVelocity); lobbyPlayer.setParticle(particle, customVelocity);

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@ -24,7 +24,8 @@ import de.steamwar.lobby.inventories.LobbyInventory;
import de.steamwar.lobby.utils.LobbyPlayer; import de.steamwar.lobby.utils.LobbyPlayer;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Sound; import org.bukkit.Sound;
import org.bukkit.entity.*; import org.bukkit.entity.EnderPearl;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority; import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;

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@ -21,7 +21,9 @@ package de.steamwar.lobby.utils;
import org.bukkit.Particle; import org.bukkit.Particle;
import java.util.*; import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
public class LobbyPlayer { public class LobbyPlayer {

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@ -0,0 +1,38 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.sql;
import java.sql.ResultSet;
import java.sql.SQLException;
public class OnlineTime {
public static double getOnlinetime(SteamwarUser steamwarUser) {
ResultSet set = SQL.select("SELECT SUM(UNIX_TIMESTAMP(EndTime) - UNIX_TIMESTAMP(StartTime)) as Playtime FROM Session WHERE UserID = ?", steamwarUser.getId());
try {
set.next();
return set.getBigDecimal("Playtime").doubleValue();
} catch (SQLException throwables) {
throwables.printStackTrace();
}
return 0;
}
}