diff --git a/src/de/steamwar/lobby/inventories/ParticleInventory.java b/src/de/steamwar/lobby/inventories/ParticleInventory.java index fe7b34b..a935122 100644 --- a/src/de/steamwar/lobby/inventories/ParticleInventory.java +++ b/src/de/steamwar/lobby/inventories/ParticleInventory.java @@ -40,7 +40,7 @@ public class ParticleInventory { add(swInventory, Material.GLASS_BOTTLE, "§5Effekt", lore, Particle.SPELL, 20, player, lobbyPlayer); add(swInventory, Material.CAMPFIRE, "§7Rauch", lore, Particle.CAMPFIRE_COSY_SMOKE, 21, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.01); add(swInventory, Material.CAULDRON, "§5Magie", lore, Particle.CRIT_MAGIC, 22, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.01); - add(swInventory, Material.INK_SAC, "§8Tintenfisch", lore, Particle.SQUID_INK, 23, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.01); + add(swInventory, Material.REDSTONE_BLOCK, "§4Wut", lore, Particle.VILLAGER_ANGRY, 23, player, lobbyPlayer); add(swInventory, Material.SLIME_BALL, "§aSchleim", lore, Particle.SLIME, 24, player, lobbyPlayer); if (userGroup == UserGroup.Member) { @@ -49,7 +49,7 @@ public class ParticleInventory { add(swInventory, Material.EXPERIENCE_BOTTLE, "§5Hexe", lore, Particle.SPELL_WITCH, 29, player, lobbyPlayer); add(swInventory, Material.ENCHANTING_TABLE, "§eZauber", lore, Particle.ENCHANTMENT_TABLE, 30, player, lobbyPlayer); add(swInventory, Material.EMERALD_BLOCK, "§2Freude", lore, Particle.VILLAGER_HAPPY, 31, player, lobbyPlayer); - add(swInventory, Material.FLINT_AND_STEEL, "§7Flammen", lore, Particle.FLAME, 32, player, lobbyPlayer, true); + add(swInventory, Material.FLINT_AND_STEEL, "§7Flammen", lore, Particle.FLAME, 32, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.01); add(swInventory, Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 33, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.2); add(swInventory, Material.BARRIER, "§8Keine Partikel", lore, null, 40, player, lobbyPlayer);