Merge pull request 'Disables shield and fly. Nobody needs that' (#8) from disalbeShield into master
Reviewed-by: YoyoNow <jwsteam@nidido.de>
Dieser Commit ist enthalten in:
Commit
be9b9009f7
@ -1,6 +1,5 @@
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package de.steamwar.lobby;
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package de.steamwar.lobby;
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import de.steamwar.lobby.commands.FlyCommand;
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import de.steamwar.lobby.listener.*;
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import de.steamwar.lobby.listener.*;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.PluginManager;
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@ -14,12 +13,6 @@ public class LobbySystem extends JavaPlugin {
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public void onEnable() {
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public void onEnable() {
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instance = this;
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instance = this;
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init();
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getCommand("fly").setExecutor(new FlyCommand());
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}
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public void init() {
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PluginManager pm = Bukkit.getPluginManager();
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PluginManager pm = Bukkit.getPluginManager();
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pm.registerEvents(new PlayerMoveListener(), instance);
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pm.registerEvents(new PlayerMoveListener(), instance);
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@ -30,12 +23,10 @@ public class LobbySystem extends JavaPlugin {
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pm.registerEvents(new ParticleListener(), instance);
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pm.registerEvents(new ParticleListener(), instance);
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pm.registerEvents(new PlayerHiderListener(), instance);
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pm.registerEvents(new PlayerHiderListener(), instance);
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pm.registerEvents(new EnderPearlListener(), instance);
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pm.registerEvents(new EnderPearlListener(), instance);
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pm.registerEvents(new ShieldListener(), instance);
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}
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}
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public static LobbySystem getInstance() {
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public static LobbySystem getInstance() {
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return instance;
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return instance;
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}
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}
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}
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}
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@ -1,42 +0,0 @@
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package de.steamwar.lobby.commands;
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import de.steamwar.lobby.utils.LobbyPlayer;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.UserGroup;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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public class FlyCommand implements CommandExecutor {
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if(!(sender instanceof Player))
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return false;
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Player player = (Player) sender;
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SteamwarUser steamwarUser = SteamwarUser.get(player.getUniqueId());
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UserGroup userGroup = steamwarUser.getUserGroup();
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if(userGroup != UserGroup.Admin &&
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userGroup != UserGroup.Moderator &&
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userGroup != UserGroup.Developer &&
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userGroup != UserGroup.Supporter &&
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userGroup != UserGroup.Builder &&
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userGroup != UserGroup.Youtuber) {
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player.sendMessage("§cDu verfügst nicht über die benötigten Rechte!");
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return false;
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}
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LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
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boolean newFlightState = !lobbyPlayer.isFly();
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lobbyPlayer.setFly(newFlightState);
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player.setAllowFlight(newFlightState);
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player.setFlying(newFlightState);
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player.sendMessage("§7Du kannst jetzt " + (newFlightState ? "§afliegen§7." : "§cnicht §7mehr fliegen."));
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return false;
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}
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}
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@ -2,8 +2,6 @@ package de.steamwar.lobby.inventories;
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import de.steamwar.lobby.utils.ItemBuilder;
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import de.steamwar.lobby.utils.ItemBuilder;
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import de.steamwar.lobby.utils.LobbyPlayer;
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import de.steamwar.lobby.utils.LobbyPlayer;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.UserGroup;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -37,22 +35,6 @@ public class LobbyInventory {
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.setUnbreakable(true)
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.setUnbreakable(true)
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.removeAllAtributs()
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.removeAllAtributs()
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.build());
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.build());
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UserGroup userGroup = SteamwarUser.get(player.getUniqueId()).getUserGroup();
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if(userGroup != UserGroup.Admin &&
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userGroup != UserGroup.Moderator &&
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userGroup != UserGroup.Developer &&
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userGroup != UserGroup.Supporter &&
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userGroup != UserGroup.Builder &&
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userGroup != UserGroup.Youtuber) {
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return;
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}
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player.getInventory().setItem(8, new ItemBuilder(SHIELD)
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.setDisplayName("§bSchild §8| " + (lobbyPlayer.isShield() ? "§aan" : "§caus"))
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.setUnbreakable(true)
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.removeAllAtributs()
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.build());
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}
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}
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@ -25,8 +25,6 @@ public class DoubleJumpListener implements Listener {
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@EventHandler
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@EventHandler
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public void handlePlayerToggleFlight(PlayerToggleFlightEvent event) {
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public void handlePlayerToggleFlight(PlayerToggleFlightEvent event) {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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if(LobbyPlayer.getLobbyPlayer(player.getUniqueId()).isFly())
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return;
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event.setCancelled(true);
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event.setCancelled(true);
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player.setAllowFlight(false);
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player.setAllowFlight(false);
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@ -44,8 +42,6 @@ public class DoubleJumpListener implements Listener {
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@EventHandler
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@EventHandler
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public void handlePlayerMove(PlayerMoveEvent event) {
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public void handlePlayerMove(PlayerMoveEvent event) {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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if(LobbyPlayer.getLobbyPlayer(player.getUniqueId()).isFly())
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return;
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if(player.getLocation().add(0, -1, 0).getBlock().getType() == Material.AIR)
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if(player.getLocation().add(0, -1, 0).getBlock().getType() == Material.AIR)
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return;
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return;
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@ -22,8 +22,7 @@ public class PlayerConnectionListener implements Listener {
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event.setJoinMessage(null);
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event.setJoinMessage(null);
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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LobbyPlayer lp = LobbyPlayer.getLobbyPlayer(player.getUniqueId()); //initialisiert einen neuen LP falls nicht vorhanden
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LobbyPlayer.getLobbyPlayer(player.getUniqueId()); //initialisiert einen neuen LP falls nicht vorhanden
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lp.setShield(false);
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player.teleport(new Location(Bukkit.getWorlds().get(0), Config.SpawnX, Config.SpawnY, Config.SpawnZ, Config.Yaw, Config.Pitch));
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player.teleport(new Location(Bukkit.getWorlds().get(0), Config.SpawnX, Config.SpawnY, Config.SpawnZ, Config.Yaw, Config.Pitch));
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player.getInventory().clear();
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player.getInventory().clear();
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@ -1,95 +0,0 @@
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package de.steamwar.lobby.listener;
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import de.steamwar.lobby.inventories.LobbyInventory;
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import de.steamwar.lobby.utils.LobbyPlayer;
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import org.bukkit.Effect;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.util.Vector;
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import java.util.Collection;
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public class ShieldListener implements Listener {
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double radius = 1.5D;
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double multiplyer = 1.1D;
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float height = 1.0F;
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@EventHandler
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public void handlePlayerMove(PlayerMoveEvent event) {
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Player player = event.getPlayer();
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LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
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World world = player.getWorld();
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Location playerLocation = event.getTo();
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Collection<Entity> nearbyEntities = world.getNearbyEntities(playerLocation, radius, radius, radius);
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if(lobbyPlayer.isShield()) {
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for(Entity entity : nearbyEntities) {
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if(!(entity instanceof Player)) {
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continue;
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}
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Player entityPlayer = (Player) entity;
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if(entityPlayer.getUniqueId() == player.getUniqueId()) {
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continue;
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}
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if(LobbyPlayer.getLobbyPlayer(entityPlayer.getUniqueId()).isShield()) {
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continue;
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}
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world.playEffect(playerLocation, Effect.ENDER_SIGNAL, 1);
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Location location = entityPlayer.getLocation();
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double x = location.getX() - playerLocation.getX();
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double y = location.getY() - playerLocation.getY();
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double z = location.getZ() - playerLocation.getZ();
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entityPlayer.setVelocity(new Vector(x, y, z).multiply(multiplyer).add(new Vector(0.0F, height, 0.0F)));
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}
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} else {
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for(Entity entity : nearbyEntities) {
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if(!(entity instanceof Player)) {
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continue;
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}
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Player entityPlayer = (Player) entity;
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LobbyPlayer entityPlayerLP = LobbyPlayer.getLobbyPlayer(entityPlayer.getUniqueId());
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if(!entityPlayerLP.isShield())
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continue;
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world.playEffect(entityPlayer.getLocation(), Effect.ENDER_SIGNAL, 1);
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Location location = entityPlayer.getLocation();
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double x = playerLocation.getX() - location.getX();
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double y = playerLocation.getY() - location.getY();
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double z = playerLocation.getZ() - location.getZ();
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player.setVelocity(new Vector(x, y, z).multiply(multiplyer).add(new Vector(0.0F, height, 0.0F)));
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}
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}
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}
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@EventHandler
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public void handlePlayerInteract(PlayerInteractEvent event) {
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if(event.getMaterial() != LobbyInventory.SHIELD) return;
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Action action = event.getAction();
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if(action != Action.RIGHT_CLICK_AIR && action != Action.RIGHT_CLICK_BLOCK) return;
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event.setCancelled(true);
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Player player = event.getPlayer();
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LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
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lobbyPlayer.setShield(!lobbyPlayer.isShield());
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LobbyInventory.givePlayerLobbyItems(player);
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}
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}
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@ -6,13 +6,11 @@ import java.util.*;
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public class LobbyPlayer {
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public class LobbyPlayer {
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private static Map<UUID, LobbyPlayer> cache = new HashMap();
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private static Map<UUID, LobbyPlayer> cache = new HashMap<>();
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private PlayerHiderState hiderState;
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private PlayerHiderState hiderState;
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private Particle particle;
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private Particle particle;
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private boolean fly;
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private boolean enderPearlUsed;
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private boolean enderPearlUsed;
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private boolean shield;
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private LobbyPlayer(UUID uuid) {
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private LobbyPlayer(UUID uuid) {
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this.hiderState = PlayerHiderState.SHOW_ALL;
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this.hiderState = PlayerHiderState.SHOW_ALL;
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@ -35,14 +33,6 @@ public class LobbyPlayer {
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this.particle = particle;
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this.particle = particle;
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}
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}
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public boolean isFly() {
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return fly;
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}
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public void setFly(boolean fly) {
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this.fly = fly;
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}
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public boolean isEnderPearlUsed() {
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public boolean isEnderPearlUsed() {
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return enderPearlUsed;
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return enderPearlUsed;
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}
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}
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@ -51,14 +41,6 @@ public class LobbyPlayer {
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this.enderPearlUsed = enderPearlUsed;
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this.enderPearlUsed = enderPearlUsed;
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}
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}
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public boolean isShield() {
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return shield;
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}
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public void setShield(boolean shield) {
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this.shield = shield;
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}
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public void nexthHiderState() {
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public void nexthHiderState() {
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if(this.hiderState == PlayerHiderState.SHOW_ALL) {
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if(this.hiderState == PlayerHiderState.SHOW_ALL) {
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this.hiderState = PlayerHiderState.SHOW_TEAM;
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this.hiderState = PlayerHiderState.SHOW_TEAM;
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@ -1,9 +1,7 @@
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name: LobbySystem
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name: LobbySystem
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version: 1.0
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version: "1.0"
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author: Yaruma3341
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author: Yaruma3341
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depend: [SpigotCore]
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depend:
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- SpigotCore
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main: de.steamwar.lobby.LobbySystem
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main: de.steamwar.lobby.LobbySystem
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api-version: 1.13
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api-version: "1.13"
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commands:
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fly:
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In neuem Issue referenzieren
Einen Benutzer sperren