Merge pull request 'Fix Border' (#22) from Border into master
Reviewed-by: Lixfel <lixfel@steamwar.de>
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Commit
98b25650e4
@ -20,6 +20,7 @@
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package de.steamwar.lobby.listener;
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import de.steamwar.lobby.utils.Config;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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@ -28,12 +29,17 @@ import org.bukkit.util.Vector;
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public class PlayerMoveListener implements Listener {
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private static final Location spawnLocation = new Location(Bukkit.getWorlds().get(0), Config.SpawnX, Config.SpawnY, Config.SpawnZ, Config.Yaw, Config.Pitch);
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private static final Vector borderMinVector = new Vector(Config.BorderMinX, Config.BorderMinY, Config.BorderMinZ);
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private static final Vector borderMaxVector = new Vector(Config.BorderMaxX, Config.BorderMaxY, Config.BorderMaxZ);
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@EventHandler
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public void handleWorldBorder(PlayerMoveEvent event) {
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Location to = event.getTo();
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if (to.getY() < 0) {
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event.getPlayer().teleport(spawnLocation);
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}
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if (!to.toVector().isInAABB(borderMinVector, borderMaxVector)) {
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event.getPlayer().teleport(event.getFrom());
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}
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