Add new Particle with onlineTime restriction
Dieser Commit ist enthalten in:
Ursprung
39ec6d2212
Commit
71e1a07e11
@ -22,6 +22,7 @@ package de.steamwar.lobby.inventories;
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.lobby.utils.LobbyPlayer;
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import de.steamwar.lobby.utils.LobbyPlayer;
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import de.steamwar.sql.OnlineTime;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.UserGroup;
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import de.steamwar.sql.UserGroup;
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import org.bukkit.Material;
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import org.bukkit.Material;
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@ -29,19 +30,20 @@ import org.bukkit.Particle;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.List;
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import java.util.regex.MatchResult;
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public class ParticleInventory {
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public class ParticleInventory {
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private ParticleInventory() {}
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private ParticleInventory() {}
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private static SWItem mysteryParticle = new SWItem(Material.STRUCTURE_VOID, "§5§l???", Arrays.asList("§5Ein mysteriöses Partikel"), false, clickType -> {});
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private static List<String> lore = Arrays.asList("§aKlicken zum Auswählen");
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private static SWInventory createInventory(Player player) {
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private static SWInventory createInventory(Player player) {
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LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
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LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
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UserGroup userGroup = SteamwarUser.get(player.getUniqueId()).getUserGroup();
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SteamwarUser steamwarUser = SteamwarUser.get(player.getUniqueId());
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UserGroup userGroup = steamwarUser.getUserGroup();
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List<String> lore = new ArrayList<>();
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lore.add("§aKlicken zum Auswählen");
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SWInventory swInventory;
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SWInventory swInventory;
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if (userGroup == UserGroup.Member) {
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if (userGroup == UserGroup.Member) {
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@ -67,7 +69,8 @@ public class ParticleInventory {
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add(swInventory, Material.ZOMBIE_HEAD, "§7Mob", lore, Particle.SPELL_MOB, 25, player, lobbyPlayer);
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add(swInventory, Material.ZOMBIE_HEAD, "§7Mob", lore, Particle.SPELL_MOB, 25, player, lobbyPlayer);
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if (userGroup == UserGroup.Member) {
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if (userGroup == UserGroup.Member) {
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add(swInventory, Material.BARRIER, "§8Keine Partikel", lore, null, 31, player, lobbyPlayer);
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add(swInventory, Material.BARRIER, "§8Keine Partikel", lore, null, 34, player, lobbyPlayer);
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add(swInventory, 28, steamwarUser, player, lobbyPlayer);
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} else {
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} else {
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add(swInventory, Material.SPIDER_EYE, "§5Damage", lore, Particle.DAMAGE_INDICATOR, 28, player, lobbyPlayer, true, 0.2F, 0F, 0.2F, 0.01);
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add(swInventory, Material.SPIDER_EYE, "§5Damage", lore, Particle.DAMAGE_INDICATOR, 28, player, lobbyPlayer, true, 0.2F, 0F, 0.2F, 0.01);
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add(swInventory, Material.EXPERIENCE_BOTTLE, "§5Hexe", lore, Particle.SPELL_WITCH, 29, player, lobbyPlayer);
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add(swInventory, Material.EXPERIENCE_BOTTLE, "§5Hexe", lore, Particle.SPELL_WITCH, 29, player, lobbyPlayer);
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@ -77,12 +80,44 @@ public class ParticleInventory {
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add(swInventory, Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 33, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.2);
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add(swInventory, Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 33, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.2);
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add(swInventory, Material.END_ROD, "§fEnd Rod", lore, Particle.END_ROD, 34, player, lobbyPlayer, true, 0.2F, 0.2F, 0.2F, 0.01);
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add(swInventory, Material.END_ROD, "§fEnd Rod", lore, Particle.END_ROD, 34, player, lobbyPlayer, true, 0.2F, 0.2F, 0.2F, 0.01);
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add(swInventory, Material.BARRIER, "§8Keine Partikel", lore, null, 40, player, lobbyPlayer);
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add(swInventory, Material.BARRIER, "§8Keine Partikel", lore, null, 43, player, lobbyPlayer);
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add(swInventory, 37, steamwarUser, player, lobbyPlayer);
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}
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}
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return swInventory;
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return swInventory;
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}
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}
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private static void add(SWInventory swInventory, int slot, SteamwarUser steamwarUser, Player player, LobbyPlayer lobbyPlayer) {
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swInventory.setItem(slot, mysteryParticle);
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swInventory.setItem(slot + 1, mysteryParticle);
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swInventory.setItem(slot + 2, mysteryParticle);
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swInventory.setItem(slot + 3, mysteryParticle);
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swInventory.setItem(slot + 4, mysteryParticle);
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double onlineTime = OnlineTime.getOnlinetime(steamwarUser) / 60 / 60;
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if (onlineTime < 200) {
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return;
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}
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add(swInventory, Material.DRAGON_BREATH, "§5Dragon Breath", lore, Particle.DRAGON_BREATH, slot, player, lobbyPlayer);
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if (onlineTime < 400) {
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return;
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}
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add(swInventory, Material.DOLPHIN_SPAWN_EGG, "§bDelphin", lore, Particle.DOLPHIN, slot + 1, player, lobbyPlayer);
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if (onlineTime < 800) {
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return;
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}
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add(swInventory, Material.RED_CONCRETE, "§cInstant Spell", lore, Particle.SPELL_INSTANT, slot + 2, player, lobbyPlayer);
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if (onlineTime < 1600) {
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return;
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}
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add(swInventory, Material.PURPLE_WOOL, "§5Portal", lore, Particle.PORTAL, slot + 3, player, lobbyPlayer);
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if (onlineTime < 3200) {
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return;
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}
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add(swInventory, Material.WHITE_DYE, "§fFlash", lore, Particle.FLASH, slot + 4, player, lobbyPlayer);
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}
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private static void add(SWInventory swInventory, Material material, String name, List<String> lore, Particle particle, int slot, Player player, LobbyPlayer lobbyPlayer, boolean customVelocity, float vx, float vy, float vz, double time) {
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private static void add(SWInventory swInventory, Material material, String name, List<String> lore, Particle particle, int slot, Player player, LobbyPlayer lobbyPlayer, boolean customVelocity, float vx, float vy, float vz, double time) {
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SWItem swItem = new SWItem(material, name, lore, false, clickType -> {
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SWItem swItem = new SWItem(material, name, lore, false, clickType -> {
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lobbyPlayer.setParticle(particle, customVelocity);
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lobbyPlayer.setParticle(particle, customVelocity);
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@ -24,7 +24,8 @@ import de.steamwar.lobby.inventories.LobbyInventory;
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import de.steamwar.lobby.utils.LobbyPlayer;
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import de.steamwar.lobby.utils.LobbyPlayer;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Sound;
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import org.bukkit.Sound;
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import org.bukkit.entity.*;
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import org.bukkit.entity.EnderPearl;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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@ -19,8 +19,11 @@
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package de.steamwar.lobby.utils;
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package de.steamwar.lobby.utils;
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import de.steamwar.sql.SQL;
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import org.bukkit.Particle;
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import org.bukkit.Particle;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.*;
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import java.util.*;
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public class LobbyPlayer {
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public class LobbyPlayer {
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38
src/de/steamwar/sql/OnlineTime.java
Normale Datei
38
src/de/steamwar/sql/OnlineTime.java
Normale Datei
@ -0,0 +1,38 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.sql;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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public class OnlineTime {
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public static double getOnlinetime(SteamwarUser steamwarUser) {
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ResultSet set = SQL.select("SELECT SUM(UNIX_TIMESTAMP(EndTime) - UNIX_TIMESTAMP(StartTime)) as Playtime FROM Session WHERE UserID = ?", steamwarUser.getId());
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try {
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set.next();
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return set.getBigDecimal("Playtime").doubleValue();
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} catch (SQLException throwables) {
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throwables.printStackTrace();
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}
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return 0;
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}
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}
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