Fix Non Working Particle
Dieser Commit ist enthalten in:
Ursprung
d5ad2b7e73
Commit
577b330fbd
@ -38,21 +38,19 @@ public class ParticleInventory {
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add(swInventory, Material.NOTE_BLOCK, "§eNoten", lore, Particle.NOTE, 15, player, lobbyPlayer);
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add(swInventory, Material.GLASS_BOTTLE, "§5Effekt", lore, Particle.SPELL, 20, player, lobbyPlayer);
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add(swInventory, Material.CAMPFIRE, "§7Rauch", lore, Particle.CAMPFIRE_COSY_SMOKE, 21, player, lobbyPlayer);
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add(swInventory, Material.CAMPFIRE, "§7Rauch", lore, Particle.CAMPFIRE_COSY_SMOKE, 21, player, lobbyPlayer, true);
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add(swInventory, Material.IRON_SWORD, "§8Angriff", lore, Particle.SWEEP_ATTACK, 22, player, lobbyPlayer);
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add(swInventory, Material.INK_SAC, "§8Tintenfisch", lore, Particle.SQUID_INK, 23, player, lobbyPlayer);
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add(swInventory, Material.INK_SAC, "§8Tintenfisch", lore, Particle.SQUID_INK, 23, player, lobbyPlayer, true);
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add(swInventory, Material.SLIME_BALL, "§aSchleim", lore, Particle.SLIME, 24, player, lobbyPlayer);
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// CAMPFIRE_COSY_SMOKE, SQUID_INK, TOTEM, FLAME
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if (userGroup == UserGroup.Member) {
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add(swInventory, Material.BARRIER, "§8Keine Partikel", lore, null, 31, player, lobbyPlayer);
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} else {
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add(swInventory, Material.EXPERIENCE_BOTTLE, "§5Hexe", lore, Particle.SPELL_WITCH, 29, player, lobbyPlayer);
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add(swInventory, Material.ENCHANTING_TABLE, "§eZauber", lore, Particle.ENCHANTMENT_TABLE, 30, player, lobbyPlayer);
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add(swInventory, Material.EMERALD_BLOCK, "§2Freude", lore, Particle.VILLAGER_HAPPY, 31, player, lobbyPlayer);
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add(swInventory, Material.FLINT_AND_STEEL, "§7Flammen", lore, Particle.FLAME, 32, player, lobbyPlayer);
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add(swInventory, Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 33, player, lobbyPlayer);
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add(swInventory, Material.FLINT_AND_STEEL, "§7Flammen", lore, Particle.FLAME, 32, player, lobbyPlayer, true);
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add(swInventory, Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 33, player, lobbyPlayer, true);
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add(swInventory, Material.BARRIER, "§8Keine Partikel", lore, null, 40, player, lobbyPlayer);
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}
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@ -60,6 +58,14 @@ public class ParticleInventory {
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return swInventory;
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}
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private static void add(SWInventory swInventory, Material material, String name, List<String> lore, Particle particle, int slot, Player player, LobbyPlayer lobbyPlayer, boolean removeVelocity) {
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SWItem swItem = new SWItem(material, name, lore, false, clickType -> {
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lobbyPlayer.setParticle(particle, removeVelocity);
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player.closeInventory();
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});
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swInventory.setItem(slot, swItem);
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}
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private static void add(SWInventory swInventory, Material material, String name, List<String> lore, Particle particle, int slot, Player player, LobbyPlayer lobbyPlayer) {
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SWItem swItem = new SWItem(material, name, lore, false, clickType -> {
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lobbyPlayer.setParticle(particle);
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@ -3,6 +3,7 @@ package de.steamwar.lobby.listener;
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import de.steamwar.lobby.inventories.LobbyInventory;
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import de.steamwar.lobby.inventories.ParticleInventory;
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import de.steamwar.lobby.utils.LobbyPlayer;
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import org.bukkit.Particle;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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@ -25,9 +26,14 @@ public class ParticleListener implements Listener {
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public void handlePlayerMove(PlayerMoveEvent event) {
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Player player = event.getPlayer();
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LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
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if(lobbyPlayer.getParticle() == null) return;
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Particle particle = lobbyPlayer.getParticle();
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if (particle == null) return;
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player.getWorld().spawnParticle(lobbyPlayer.getParticle(), player.getLocation().add(0.0D, 0.2D, 0.0D), 5);
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if (lobbyPlayer.isRemoveVelocity()) {
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player.getWorld().spawnParticle(lobbyPlayer.getParticle(), player.getLocation().add(0.0D, 0.2D, 0.0D), 5, 0F, 0F, 0F);
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} else {
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player.getWorld().spawnParticle(lobbyPlayer.getParticle(), player.getLocation().add(0.0D, 0.2D, 0.0D), 5);
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}
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}
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@ -10,6 +10,7 @@ public class LobbyPlayer {
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private PlayerHiderState hiderState;
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private Particle particle;
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private boolean removeVelocity = false;
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private boolean enderPearlUsed;
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private LobbyPlayer(UUID uuid) {
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@ -29,8 +30,18 @@ public class LobbyPlayer {
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return particle;
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}
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public boolean isRemoveVelocity() {
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return removeVelocity;
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}
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public void setParticle(Particle particle) {
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this.particle = particle;
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this.removeVelocity = false;
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}
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public void setParticle(Particle particle, boolean removeVelocity) {
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this.particle = particle;
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this.removeVelocity = removeVelocity;
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}
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public boolean isEnderPearlUsed() {
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