Fix Non Working Particle
Dieser Commit ist enthalten in:
Ursprung
89f4c3e221
Commit
47388a3ca7
@ -31,16 +31,16 @@ public class ParticleInventory {
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swInventory = new SWInventory(player, 9*6, "§6Partikel");
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swInventory = new SWInventory(player, 9*6, "§6Partikel");
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}
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}
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add(swInventory, Material.COBWEB, "§7Smoke", lore, Particle.SMOKE_NORMAL, 11, player, lobbyPlayer);
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add(swInventory, Material.COBWEB, "§7Smoke", lore, Particle.SMOKE_NORMAL, 11, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.01);
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add(swInventory, Material.LAVA_BUCKET, "§cFeuer", lore, Particle.DRIP_LAVA, 12, player, lobbyPlayer);
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add(swInventory, Material.LAVA_BUCKET, "§cFeuer", lore, Particle.DRIP_LAVA, 12, player, lobbyPlayer);
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add(swInventory, Material.RED_DYE, "§cHerzen", lore, Particle.HEART, 13, player, lobbyPlayer);
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add(swInventory, Material.RED_DYE, "§cHerzen", lore, Particle.HEART, 13, player, lobbyPlayer);
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add(swInventory, Material.WATER_BUCKET, "§bWasser", lore, Particle.DRIP_WATER, 14, player, lobbyPlayer);
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add(swInventory, Material.WATER_BUCKET, "§bWasser", lore, Particle.DRIP_WATER, 14, player, lobbyPlayer);
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add(swInventory, Material.NOTE_BLOCK, "§eNoten", lore, Particle.NOTE, 15, player, lobbyPlayer);
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add(swInventory, Material.NOTE_BLOCK, "§eNoten", lore, Particle.NOTE, 15, player, lobbyPlayer);
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add(swInventory, Material.GLASS_BOTTLE, "§5Effekt", lore, Particle.SPELL, 20, player, lobbyPlayer);
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add(swInventory, Material.GLASS_BOTTLE, "§5Effekt", lore, Particle.SPELL, 20, player, lobbyPlayer);
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add(swInventory, Material.CAMPFIRE, "§7Rauch", lore, Particle.CAMPFIRE_COSY_SMOKE, 21, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.2);
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add(swInventory, Material.CAMPFIRE, "§7Rauch", lore, Particle.CAMPFIRE_COSY_SMOKE, 21, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.01);
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add(swInventory, Material.CAULDRON, "§5Magie", lore, Particle.CRIT_MAGIC, 22, player, lobbyPlayer, true);
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add(swInventory, Material.CAULDRON, "§5Magie", lore, Particle.CRIT_MAGIC, 22, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.01);
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add(swInventory, Material.INK_SAC, "§8Tintenfisch", lore, Particle.SQUID_INK, 23, player, lobbyPlayer, true);
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add(swInventory, Material.INK_SAC, "§8Tintenfisch", lore, Particle.SQUID_INK, 23, player, lobbyPlayer, true, 0F, 0.2F, 0F, 0.01);
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add(swInventory, Material.SLIME_BALL, "§aSchleim", lore, Particle.SLIME, 24, player, lobbyPlayer);
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add(swInventory, Material.SLIME_BALL, "§aSchleim", lore, Particle.SLIME, 24, player, lobbyPlayer);
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if (userGroup == UserGroup.Member) {
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if (userGroup == UserGroup.Member) {
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