Add DoubleCircleParticle
Add CloudParticle Add more particles
Dieser Commit ist enthalten in:
Ursprung
a0498ce794
Commit
19cf849bf7
@ -28,8 +28,6 @@ import de.steamwar.sql.UserGroup;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import java.util.ArrayList;
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import java.util.Arrays;
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@ -70,7 +68,12 @@ public class ParticleInventory {
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teamParticles.add(new SimpleParticle(Material.INK_SAC, "§8Squid", lore, Particle.SQUID_INK, 0.2F, 0.2F, 0.2F, 0.01));
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teamParticles.add(new SimpleParticle(Material.TUBE_CORAL, "§aBubble", lore, Particle.BUBBLE_POP, 0.2F, 0.2F, 0.2F, 0.01));
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teamParticles.add(new SimpleParticle(Material.HONEY_BOTTLE, "§6Honey", lore, Particle.DRIPPING_HONEY, 0.2F, 0.2F, 0.2F, 1));
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teamParticles.add(new SimpleParticle(Material.FIRE_CHARGE, "§7Firework", lore, Particle.FIREWORKS_SPARK, 0.2F, 0.2F, 0.2F, 0.5));
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teamParticles.add(new SimpleParticle(Material.HONEYCOMB, "§6Nectar", lore, Particle.FALLING_NECTAR, 0.2F, 0.2F, 0.2F, 1));
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teamParticles.add(new FunctionalParticle(Material.FIRE_CHARGE, "§7Firework", lore, (world, player, time) -> {
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if (world.getBlockAt(player.getLocation().subtract(0, 1, 0)).getType() == Material.AIR) {
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world.spawnParticle(Particle.FIREWORKS_SPARK, player.getLocation().subtract(0, -0.2, 0), 2, 0.1F, 0.1F, 0.1F, 0.2);
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}
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}));
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teamParticles.add(new SimpleParticle(Material.DRAGON_BREATH, "§5Dragon Breath", lore, Particle.DRAGON_BREATH, 1F, 0.02F, 1F, 0.01));
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teamParticles.add(new SimpleParticle(Material.SPIDER_EYE, "§5Damage", lore, Particle.DAMAGE_INDICATOR, 0.2F, 0F, 0.2F, 0.01));
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teamParticles.add(new SimpleParticle(Material.BLUE_DYE, "§dDolphin", lore, Particle.DOLPHIN, 0.2F, 0F, 0.2F, 0.01));
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@ -81,17 +84,24 @@ public class ParticleInventory {
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serverteamParticles.add(new SimpleParticle(Material.ENCHANTING_TABLE, "§eZauber", lore, Particle.ENCHANTMENT_TABLE));
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serverteamParticles.add(new SimpleParticle(Material.EMERALD_BLOCK, "§2Freude", lore, Particle.VILLAGER_HAPPY, 0.2F, 0.2F, 0.2F, 0.01));
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serverteamParticles.add(new SimpleParticle(Material.FLINT_AND_STEEL, "§7Flammen", lore, Particle.FLAME, 0F, 0.2F, 0F, 0.01));
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serverteamParticles.add(new SimpleParticle(Material.TOTEM_OF_UNDYING, "§aTotem", lore, Particle.TOTEM, 0F, 0.2F, 0F, 0.01));
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serverteamParticles.add(new SimpleParticle(Material.END_ROD, "§fEnd Rod", lore, Particle.END_ROD, 0.2F, 0.2F, 0.2F, 0.01));
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serverteamParticles.add(new CloudParticle(Material.WHITE_WOOL, "§fCloud", lore, Particle.CLOUD));
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serverteamParticles.add(new CloudParticle(Material.TOTEM_OF_UNDYING, "§aTotem Wolke", lore, Particle.TOTEM));
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serverteamParticles.add(new CloudParticle(Material.WHITE_DYE, "§eZauber Wolke", lore, Particle.ENCHANTMENT_TABLE));
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serverteamParticles.add(new CloudParticle(Material.FIRE_CORAL_BLOCK, "§cFlammen Wolke", lore, Particle.FLAME));
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serverteamParticles.add(new CloudParticle(Material.LIME_SHULKER_BOX, "§aSneeze Wolke", lore, Particle.SNEEZE));
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serverteamParticles.add(new CloudParticle(Material.GREEN_SHULKER_BOX, "§aSchleim Wolke", lore, Particle.SLIME));
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serverteamParticles.add(new CloudParticle(Material.DEAD_BRAIN_CORAL_BLOCK, "§8Smoke Wolke", lore, Particle.CAMPFIRE_COSY_SMOKE));
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serverteamParticles.add(new CloudParticle(Material.FIREWORK_STAR, "§5Town Wolke", lore, Particle.TOWN_AURA));
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serverteamParticles.add(new CircleParticle(Material.MAGMA_BLOCK, "§cFlammen Ring", lore, Particle.FLAME, location -> location.add(0, 1.1, 0), 0F, 0.0F, 0F, 0.01));
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serverteamParticles.add(new CircleParticle(Material.ENCHANTED_BOOK, "§fEnchanted Ring", lore, Particle.ENCHANTMENT_TABLE, location -> location.add(0, 1.1, 0), 0.0F, 0.0F, 0.0F, 0.01));
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serverteamParticles.add(new CircleParticle(Material.NOTE_BLOCK, "§eNoten Ring", lore, Particle.NOTE, location -> location.add(0, 2.2, 0), 0.0F, 0.0F, 0.0F, 0.01));
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serverteamParticles.add(new DoubleCircleParticle(Material.GUARDIAN_SPAWN_EGG, "§bWater§7/§cFire Double Ring", lore, Particle.DRIP_WATER, Particle.DRIP_LAVA, location -> location.add(0, 1.1, 0), 0.0F, 0.0F, 0.0F, 0.01));
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serverteamParticles.add(new DoubleCircleParticle(Material.DIAMOND_SWORD, "§5Magic§7/§eZauber Double Ring", lore, Particle.CRIT_MAGIC, Particle.ENCHANTMENT_TABLE, location -> location.add(0, 1.1, 0), 0.0F, 0.0F, 0.0F, 0.01));
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serverteamParticles.add(new CloudCircleParticle(Material.GLOWSTONE_DUST, "§5Magic Ring Wolke", lore, Particle.CRIT_MAGIC, location -> location.add(0, 1.1, 0)));
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serverteamParticles.add(new CloudCircleParticle(Material.FIRE_CORAL, "§cFlammen Ring Wolke", lore, Particle.FLAME, location -> location.add(0, 1.1, 0)));
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serverteamParticles.add(new CloudCircleParticle(Material.FIREWORK_ROCKET, "§7Firework Ring Wolke", lore, Particle.FIREWORKS_SPARK, location -> location.add(0, 1.1, 0)));
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serverteamParticles.add(new CloudCircleParticle(Material.CYAN_DYE, "§aWater Ring Wolke", lore, Particle.WATER_WAKE, location -> location.add(0, 1.1, 0)));
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playerParticles.forEach(specialParticle -> playerParticlesEntries.add(new SWListInv.SWListEntry<>(specialParticle.getItem(), specialParticle)));
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teamParticles.forEach(specialParticle -> teamParticlesEntries.add(new SWListInv.SWListEntry<>(specialParticle.getItem(), specialParticle)));
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@ -34,7 +34,7 @@ public class CloudParticle extends FunctionalParticle {
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super(material, name, lore, (world, player, time) -> {
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if (world.getBlockAt(player.getLocation().subtract(0, 1, 0)).getType() == Material.AIR) {
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player.addPotionEffect(new PotionEffect(PotionEffectType.SLOW_FALLING, 5, 2, false, false, false));
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world.spawnParticle(particle, player.getLocation().subtract(0, -0.2, 0), 10, 1F, 0.02F, 1F, 0.01);
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world.spawnParticle(particle, player.getLocation().subtract(0, -0.2, 0), 5, 0.5F, 0.02F, 0.5F, 0.01);
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} else {
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player.removePotionEffect(PotionEffectType.SLOW_FALLING);
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}
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76
src/de/steamwar/lobby/particle/DoubleCircleParticle.java
Normale Datei
76
src/de/steamwar/lobby/particle/DoubleCircleParticle.java
Normale Datei
@ -0,0 +1,76 @@
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/*
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*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* /
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*/
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package de.steamwar.lobby.particle;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import java.util.List;
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import java.util.function.Function;
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import java.util.function.UnaryOperator;
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public class DoubleCircleParticle extends SpecialParticle {
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private Particle particle1;
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private Particle particle2;
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private Function<Location, Location> locationShift;
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private boolean customVelocity = false;
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private float vx;
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private float vy;
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private float vz;
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private double time = 1;
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public DoubleCircleParticle(Material material, String name, List<String> lore, Particle particle1, Particle particle2, UnaryOperator<Location> locationShift, float vx, float vy, float vz, double time) {
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super(material, name, lore);
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this.particle1 = particle1;
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this.particle2 = particle2;
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this.locationShift = locationShift;
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customVelocity = true;
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this.vx = vx;
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this.vy = vy;
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this.vz = vz;
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this.time = time;
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}
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@Override
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public void particle(World world, Player player, double deg) {
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Vector vector = new Vector(1, 0, 0);
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vector.rotateAroundY(deg);
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if (customVelocity) {
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world.spawnParticle(particle1, locationShift.apply(player.getLocation().add(vector)), 1, vx, vy, vz, time);
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} else {
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world.spawnParticle(particle1, locationShift.apply(player.getLocation().add(vector)), 1);
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}
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vector.setX(-vector.getX());
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vector.setZ(-vector.getZ());
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if (customVelocity) {
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world.spawnParticle(particle2, locationShift.apply(player.getLocation().add(vector)), 1, vx, vy, vz, time);
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} else {
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world.spawnParticle(particle2, locationShift.apply(player.getLocation().add(vector)), 1);
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}
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}
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}
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