47 Zeilen
1.9 KiB
Java
47 Zeilen
1.9 KiB
Java
/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.countdown.TimeOverCountdown;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentCountdown;
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public class WinconditionPercentTimeout extends Wincondition {
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public WinconditionPercentTimeout() {
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super("PercentTimeout", "§cDie Zeit ist abgelaufen, und Team ", " §chatte weniger Schaden erlitten!", "§cDie Zeit ist abgelaufen, und beide Teams hatten gleichen Schaden!");
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timeOverCountdown = new StateDependentCountdown(Winconditions.PERCENT_TIMEOUT, FightState.Running, new TimeOverCountdown(this::timeOver));
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}
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protected void timeOver() {
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double bluePercent = Wincondition.percentWincondition.getPercent(Fight.getBlueTeam());
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double redPercent = Wincondition.percentWincondition.getPercent(Fight.getRedTeam());
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FightTeam team = null;
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if(bluePercent > redPercent)
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team = Fight.getRedTeam();
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else if(bluePercent < redPercent)
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team = Fight.getBlueTeam();
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win(team);
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}
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}
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