SteamWar/FightSystem
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FightSystem/FightSystem_9/src/de/steamwar/fightsystem/utils/SWSound9.java
Lixfel 96bd358d29 New VersionDependent system
Signed-off-by: Lixfel <agga-games@gmx.de>
2021-08-31 10:42:42 +02:00

41 Zeilen
1.4 KiB
Java

/*
This file is a part of the SteamWar software.
Copyright (C) 2021 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.utils;
import org.bukkit.Sound;
public class SWSound9 implements SWSound.ISWSound {
@Override
public Sound getSound(SWSound sound){
switch(sound){
case ENTITY_WITHER_DEATH:
return Sound.ENTITY_WITHER_DEATH;
case BLOCK_NOTE_BASS:
return Sound.BLOCK_NOTE_BASS;
case BLOCK_NOTE_PLING:
return Sound.BLOCK_NOTE_PLING;
case ENTITY_GENERIC_EXPLODE:
return Sound.ENTITY_GENERIC_EXPLODE;
default:
return null;
}
}
}