179 Zeilen
4.5 KiB
YAML
179 Zeilen
4.5 KiB
YAML
Times:
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# Time in seconds the server stops after starting if nobody joins
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NoPlayersOnlineDuration: 30
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# Time in seconds the team leaders have to choose their schematic
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PreSchemPasteDuration: 120
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# Time in seconds for preparing
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SetupDuration: 300
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# Time in seconds the final countdown is long
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PreFightDuration: 30
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# Time in seconds to spectate the arena after the fight
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SpectatorDuration: 30
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Arena:
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# The amount of blocks the schematics should be pasted under the surface
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WaterDepth: 0
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# The size of the schematics
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Schemsize:
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x: 0
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y: 0
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z: 0
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# The outer border of the arena, measured in blocks around the schematic areas
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Schem2Border:
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x: 0
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z: 0
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# The size of the team areas are expanded around the schematics
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BorderFromSchematic: 0
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# If ground walkable, teams can walk below the lower arena border during setup
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GroundWalkable: true
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Schematic:
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# If the rank system for the schematics should be enabled
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RanksEnabled: false
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# The schematic type that can be chosen in this arena
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SchematicType: normal
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# If the schematics should be rotated during pasting
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Rotate: true
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# If only public schematics are allowed
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OnlyPublicSchematics: false
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# If the public only force should be completly disabled
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IgnorePublicOnly: false
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# If obsidian and bedrock should be replaced during PRE_RUNNING
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ReplaceObsidianBedrock: false
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# If the replacement should happen with blockupdates
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ReplaceWithBlockupdates: false
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Output:
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# Name of the "Red" team
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TeamRedName: Rot
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# Color prefix of the "Red" team
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TeamRedPrefix: '§c'
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# Name of the "Blue" team
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TeamBlueName: Blau
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# Color of the "Blue" team
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TeamBluePrefix: '§3'
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# The name of the gamemode presented to the players
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GameName: NoGear
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# The prefix used for team chats
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TeamChatDetection: +
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# The list of active winconditions
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WinConditions:
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- TIMEOUT
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# - HEART_RATIO_TIMEOUT
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# - PERCENT_TIMEOUT
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- ALL_DEAD
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# - CAPTAIN_DEAD
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# - PERCENT_SYSTEM
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# - RELATIVE_PERCENT
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# - POINTS
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- WATER_TECH_KO
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# - TIME_TECH_KO
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# - PUMPKIN_TECH_KO
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WinConditionParams:
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# The time of any of the timeout winconditions in seconds
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TimeoutTime: 1200
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# The percentage when any of the percent winconditions limits or triggers a win
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PercentWin: 5.0
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# Blocks ignored by the percent winconditions
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IgnoredBlocks:
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- AIR
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- WATER
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- TNT
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- OBSIDIAN
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Kits:
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# The kit file for this configuration
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File: kits.yml
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# The default kit for team members
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MemberDefault: default
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# The default kit for team leaders
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LeaderDefault: default
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# If the personal kit system is active
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PersonalKits: false
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# Items that are not allowed in the personal kit
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ForbiddenItems: []
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# A list of integers containing the waiting time of this enter stage in the fight
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EnterStages: []
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Techhider:
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# if the techhider is active
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Active: true
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# Which block the techhider replaces to.
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ObfuscateWith: end_stone
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# A list of all hidden blocks. "water" results in the hiding of all waterlogged blocks as well.
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HiddenBlocks:
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- water
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- note_block
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- powered_rail
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- detector_rail
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- piston
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- piston_head
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- sticky_piston
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- tnt
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- chest
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- trapped_chest
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- redstone_wire
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- stone_pressure_plate
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- iron_door
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- oak_pressure_plate
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- spruce_pressure_plate
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- birch_pressure_plate
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- jungle_pressure_plate
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- acacia_pressure_plate
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- dark_oak_pressure_plate
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- redstone_torch
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- redstone_wall_torch
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- repeater
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- brewing_stand
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- tripwire_hook
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- tripwire
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- heavy_weighted_pressure_plate
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- light_weighted_pressure_plate
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- comparator
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- redstone_block
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- hopper
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- activator_rail
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- dropper
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- slime_block
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- observer
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- honey_block
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- lever
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# The block entities that are hidden (contents of blocks)
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HiddenBlockEntites:
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- minecraft:sign
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- minecraft:dispenser
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- minecraft:chest
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- minecraft:trapped_chest
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- minecraft:furnace
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- minecraft:brewing_stand
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- minecraft:hopper
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- minecraft:dropper
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- minecraft:shulker_box
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- minecraft:jukebox
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- minecraft:comparator
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# The following configuration must be in the Worldforlder/config.yml
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#
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# # The lower arena border under which players get damage
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# UnderBorder:
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# # The lowest corner in all axis of the blue team schematic area
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# BlueCorner:
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# x: 0
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# y: 0
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# z: 0
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# # The offset between the lowest corner of the blue area and the lowest corner of the red area
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# BlueToRed:
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# x: 0
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# y: 0
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# z: 0
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# # The offset the teams spawn relative to the center of their area
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# SpawnOffset:
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# x: 0
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# y: 0
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# z: 0 |