SteamWar/FightSystem
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Kampfsystem für alle Spielmodi
Dieses Repository wurde am 2024-08-05 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
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Add initial message
2022-10-08 16:56:02 +02:00
FightSystem_8 Fix SGEU replay 2022-10-07 16:58:01 +02:00
FightSystem_9 Use SpigotCore Techhider 2022-07-16 10:24:30 +02:00
FightSystem_10 Update dependencies 2022-07-01 22:08:05 +02:00
FightSystem_12 Merge branch 'master' into coreHider 2022-07-16 10:17:02 +02:00
FightSystem_14 Use SpigotCore Techhider 2022-07-16 10:24:30 +02:00
FightSystem_15 Use SpigotCore Techhider 2022-07-16 10:24:30 +02:00
FightSystem_18 Use SpigotCore Techhider 2022-07-16 10:24:30 +02:00
FightSystem_19 Fix Replay entities 2022-09-25 19:01:53 +02:00
FightSystem_Core Add initial message 2022-10-08 16:56:02 +02:00
FightSystem_Standalone Update dependencies 2022-07-01 22:08:05 +02:00
gradle/wrapper Fix every error and make gradle work 2022-06-14 10:36:53 +02:00
.gitignore Fix every error and make gradle work 2022-06-14 10:36:53 +02:00
build.gradle Update dependencies 2022-07-01 22:08:05 +02:00
gradle.properties Fix every error and make gradle work 2022-06-14 10:36:53 +02:00
gradlew Fix every error and make gradle work 2022-06-14 10:36:53 +02:00
gradlew.bat Fix every error and make gradle work 2022-06-14 10:36:53 +02:00
LICENCE.txt Preparing open source release 2020-08-26 18:24:44 +02:00
README.md Update readme.md 2022-04-03 13:01:09 +02:00
settings.gradle Fix every error and make gradle work 2022-06-14 10:36:53 +02:00
steamwarci.yml Fix every error and make gradle work 2022-06-14 10:36:53 +02:00

FightSystem

Server setup

  1. Install a WorldEdit plugin and the FightSystem plugin on the server
  2. Start the server once (will instantly shutdown due to missing FightSystem configuration)
  3. Configure FightSystem by modifying plugins/FightSystem/config.yml
  4. Create a backup folder inside your world folder and copy your region folder and level.dat into it
  5. Create a config.yml in the world folder and configure the file as described at the end of plugins/FightSystem/config.yml
  6. Start and join the server (as op), create a basic kit, save it with /ak [kitname]
  7. Configure the kit as default kit
  8. Restart the server and have fun!

If you don't want FightSystem taking control over spawning and the whole world, set Arena.Leaveable = true. To start a server in the testarena mode start the server with the flag -DfightID=-1 prior to -jar.

Compiling

Building SteamWar.de software requires certain libraries, which cannot be provided over traditional ways (like maven) due to copyright issues with compiled Spigot packages. The following libraries are required to be in the lib directory exactly named like in the list: