SteamWar/FightSystem
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Kampfsystem für alle Spielmodi
Dieses Repository wurde am 2024-08-05 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
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Potential fix for empty subtitles in 1.18 on <=1.15 servers
Signed-off-by: Lixfel <agga-games@gmx.de>
2022-04-09 16:38:16 +02:00
FightSystem_8 Potentially faster TNT iteration 2022-03-29 20:47:33 +02:00
FightSystem_9 Potentially faster TNT iteration 2022-03-29 20:47:33 +02:00
FightSystem_10 Potentially faster TNT iteration 2022-03-29 20:47:33 +02:00
FightSystem_12 Potentially faster TNT iteration 2022-03-29 20:47:33 +02:00
FightSystem_14 Potentially faster TNT iteration 2022-03-29 20:47:33 +02:00
FightSystem_15 Potentially faster TNT iteration 2022-03-29 20:47:33 +02:00
FightSystem_18 Potentially faster TNT iteration 2022-03-29 20:47:33 +02:00
FightSystem_Core Potential fix for empty subtitles in 1.18 on <=1.15 servers 2022-04-09 16:38:16 +02:00
FightSystem_Main Configuration 2021-12-19 16:58:52 +01:00
FightSystem_Standalone Standalone FightSystem 2022-02-20 16:58:07 +01:00
.gitignore Preparing open source release 2020-08-26 18:24:44 +02:00
LICENCE.txt Preparing open source release 2020-08-26 18:24:44 +02:00
pom.xml Standalone FightSystem 2022-02-20 16:58:07 +01:00
README.md Update readme.md 2022-04-03 13:01:09 +02:00
steamwarci.yml Standalone FightSystem 2022-02-20 16:58:07 +01:00

FightSystem

Server setup

  1. Install a WorldEdit plugin and the FightSystem plugin on the server
  2. Start the server once (will instantly shutdown due to missing FightSystem configuration)
  3. Configure FightSystem by modifying plugins/FightSystem/config.yml
  4. Create a backup folder inside your world folder and copy your region folder and level.dat into it
  5. Create a config.yml in the world folder and configure the file as described at the end of plugins/FightSystem/config.yml
  6. Start and join the server (as op), create a basic kit, save it with /ak [kitname]
  7. Configure the kit as default kit
  8. Restart the server and have fun!

If you don't want FightSystem taking control over spawning and the whole world, set Arena.Leaveable = true. To start a server in the testarena mode start the server with the flag -DfightID=-1 prior to -jar.

Compiling

Building SteamWar.de software requires certain libraries, which cannot be provided over traditional ways (like maven) due to copyright issues with compiled Spigot packages. The following libraries are required to be in the lib directory exactly named like in the list: