SteamWar/FightSystem
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FightSystem/FightSystem_8/src/de/steamwar/fightsystem/utils/FlatteningWrapper8.java
Lixfel 0fc36cea4e
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Signed-off-by: Lixfel <agga-games@gmx.de>
2023-06-03 14:19:10 +02:00

87 Zeilen
2.4 KiB
Java

/*
This file is a part of the SteamWar software.
Copyright (C) 2021 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.utils;
import org.bukkit.DyeColor;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockPhysicsEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
public class FlatteningWrapper8 implements FlatteningWrapper {
@Override
public DyeColor getSilver() {
return DyeColor.SILVER;
}
@Override
public boolean isWater(Block block) {
Material type = block.getType();
return type == Material.WATER || type == Material.STATIONARY_WATER || type == Material.LAVA || type == Material.STATIONARY_LAVA;
}
@Override
public boolean removeWater(Block block) {
if(isWater(block)){
block.setType(Material.AIR);
return true;
}
return false;
}
@Override
public boolean containsBlockMeta(ItemMeta meta) {
return false;
}
@Override
public boolean hasAttributeModifier(ItemStack stack) {
return false;
}
@Override
public boolean doRecord(BlockPhysicsEvent e) {
return e.getChangedType() != e.getBlock().getType();
}
@Override
public void forceLoadChunk(World world, int cX, int cZ) {
world.setKeepSpawnInMemory(true);
}
@Override
public boolean checkPistonMoving(Block block) {
return block.getType() == Material.PISTON_MOVING_PIECE;
}
@Override
public boolean isFacingWater(Block dispenser) {
return false;
}
@Override
public boolean isCrouching(Player player) {
return false;
}
}