SteamWar/FightSystem
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FightSystem/FightSystem_Core/src/de/steamwar/fightsystem/record/FileSource.java
Lixfel 4f2d1cb41d
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Various quality of life improvements
Signed-off-by: Lixfel <agga-games@gmx.de>
2021-10-26 07:20:44 +02:00

77 Zeilen
2.2 KiB
Java

/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.record;
import de.steamwar.fightsystem.Config;
import java.io.*;
import java.nio.file.Files;
import java.nio.file.StandardCopyOption;
import java.util.zip.GZIPInputStream;
public class FileSource extends PacketSource {
public static void startReplay() {
if(Config.replayserver()) {
try {
new LiveServer();
} catch (IOException e) {
throw new SecurityException("Could not start replayserver", e);
}
return;
}
de.steamwar.sql.Fight.getReplay(Config.ReplayID, input -> {
try {
Files.copy(
input,
FileRecorder.getFile().toPath(),
StandardCopyOption.REPLACE_EXISTING);
} catch (IOException e) {
throw new SecurityException("Could not start replay", e);
}
});
try {
new FileSource(FileRecorder.getFile());
} catch (IOException e) {
throw new SecurityException("Could not start replay", e);
}
}
public FileSource(File fightFile) throws IOException {
super(new GZIPInputStream(new FileInputStream(fightFile)));
}
@Override
boolean isClosed() {
try{
return available() == 0;
}catch (IOException e){
return true;
}
}
@Override
boolean async() {
return false;
}
}