174 Zeilen
5.2 KiB
Java
174 Zeilen
5.2 KiB
Java
package me.yaruma.fightsystem.fight;
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import com.boydti.fawe.FaweAPI;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.math.transform.AffineTransform;
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import com.sk89q.worldedit.world.World;
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import de.warking.hunjy.MySQL.Schematic;
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import de.warking.hunjy.MySQL.WarkingUser;
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import me.yaruma.fightsystem.FightSystem;
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import me.yaruma.fightsystem.utils.Config;
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import me.yaruma.fightsystem.utils.ItemBuilder;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import java.io.File;
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import java.io.IOException;
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import java.util.ArrayList;
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public class FightTeam {
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private FightPlayer leader;
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private final ArrayList<FightPlayer> players;
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private boolean ready;
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private final ArrayList<Player> invited;
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private String name;
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private String prefix;
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private Schematic schematic;
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public FightTeam(String Name, String Prefix) {
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players = new ArrayList<>();
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invited = new ArrayList<>();
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name = Name;
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prefix = Prefix;
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ready = false;
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}
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public FightPlayer getFightPlayer(Player player) {
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for(FightPlayer fightPlayer : players) {
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if(fightPlayer.getPlayer().equals(player))
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return fightPlayer;
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}
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return null;
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}
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public void setPlayerOut(Player player) {
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getFightPlayer(player).setOut(true);
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}
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public boolean allPlayersOut() {
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for(FightPlayer fightPlayer : this.players) {
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if(!fightPlayer.isOut())
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return false;
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}
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return true;
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}
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public boolean isPlayerInTeam(Player player) {
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for(FightPlayer fightPlayer : this.players) {
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if(fightPlayer.getPlayer().equals(player))
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return true;
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}
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return false;
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}
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public boolean isPlayerLeader(Player player) {
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return leader.getPlayer().equals(player);
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}
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public void broadcast(String message) {
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for(FightPlayer fightPlayer : players) {
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fightPlayer.sendMessage(message);
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}
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}
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public void addMember(Player player) {
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FightPlayer fightPlayer = new FightPlayer(player, false);
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players.add(fightPlayer);
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invited.remove(player);
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}
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public void removePlayer(Player player) {
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FightPlayer fightPlayer = Fight.getPlayerTeam(player).getFightPlayer(player);
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players.remove(fightPlayer);
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}
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public boolean hasTeamLeader() {
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return leader != null;
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}
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public FightPlayer getLeader() {
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return leader;
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}
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public void setLeader(FightPlayer leader) {
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this.leader = leader;
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if(!this.players.contains(leader))
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this.players.add(leader);
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}
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public ArrayList<FightPlayer> getPlayers() {
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return players;
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}
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public boolean isReady() {
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return ready;
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}
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private void pasteSchematic(){
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File file = new File(Config.SchematicDirectory + WarkingUser.get(schematic.getSchemOwner()) + "/" + schematic.getSchemName() + ".schematic");
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com.boydti.fawe.object.schematic.Schematic schem;
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try {
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schem = FaweAPI.load(file);
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}catch(IOException e){
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e.printStackTrace();
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return;
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}
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AffineTransform aT = new AffineTransform();
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World w = (World) Bukkit.getWorlds().get(0);
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Vector v = schem.getClipboard().getDimensions().divide(-2);
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if(this == Fight.getBlueTeam())
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v = v.add(Config.TeamBluePasteX, Config.TeamBluePasteY, Config.TeamBluePasteZ);
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else
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v = v.add(Config.TeamRedPasteX, Config.TeamRedPasteY, Config.TeamRedPasteZ);
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schem.paste(w, v, false, true, aT).flushQueue();
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}
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public void setSchematic(Schematic schematic){
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this.schematic = schematic;
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if(Fight.getOpposite(this).hasSchematic()){
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pasteSchematic();
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Fight.getOpposite(this).pasteSchematic();
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}
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}
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public boolean hasSchematic(){
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return schematic != null;
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}
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public void setReady(boolean ready) {
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Player leader = getLeader().getPlayer();
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if(schematic == null){
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leader.sendMessage(FightSystem.PREFIX + "§cZuerst muss eine Schematic gewählt sein!");
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return;
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}
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this.ready = ready;
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if(ready) {
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leader.getInventory().setItem(3, new ItemBuilder(Material.INK_SACK, (short) 8).removeAllAtributs().addEnchantment(Enchantment.DURABILITY,1 ).setDisplayName("§aBereit").build());
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broadcast(FightSystem.PREFIX + "§aEuer Team ist nun bereit!");
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if(Fight.getOpposite(this).isReady()) {
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FightSystem.getPlugin().setPreRunningState();
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}
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} else {
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leader.getInventory().setItem(3, new ItemBuilder(Material.INK_SACK, (short) 10).removeAllAtributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build());
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broadcast(FightSystem.PREFIX + "§cEuer Team ist nicht mehr bereit!");
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}
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}
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public ArrayList<Player> getInvited() {
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return invited;
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}
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public String getName() {
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return prefix + name;
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}
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public String getPrefix() {
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return prefix;
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}
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}
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