SteamWar/FightSystem
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Kampfsystem für alle Spielmodi
Dieses Repository wurde am 2024-08-05 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
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SteamWarCI Build successful
Merge pull request 'Better replay debugging with skipping' (#331) from betterReplayDebug into master
Reviewed-on: #331
Reviewed-by: YoyoNow <jwsteam@nidido.de>
2022-03-03 18:03:28 +01:00
FightSystem_8 Allow administration replays without restrictions 2022-03-03 10:01:05 +01:00
FightSystem_9 Fix double death error by rearranging death event sequence 2022-02-25 11:50:32 +01:00
FightSystem_10 Fix usage of deprecated api 2022-01-08 12:20:47 +01:00
FightSystem_12 1.18 tested implementation 2022-02-05 12:34:22 +01:00
FightSystem_14 Full untested 1.18 implementation 2022-02-02 23:58:45 +01:00
FightSystem_15 Fix usage of deprecated api 2022-01-08 12:20:47 +01:00
FightSystem_18 1.18 tested implementation 2022-02-05 12:34:22 +01:00
FightSystem_Core Merge pull request 'Better replay debugging with skipping' (#331) from betterReplayDebug into master 2022-03-03 18:03:28 +01:00
FightSystem_Main Configuration 2021-12-19 16:58:52 +01:00
FightSystem_Standalone Standalone FightSystem 2022-02-20 16:58:07 +01:00
.gitignore Preparing open source release 2020-08-26 18:24:44 +02:00
LICENCE.txt Preparing open source release 2020-08-26 18:24:44 +02:00
pom.xml Standalone FightSystem 2022-02-20 16:58:07 +01:00
README.md Fix missing backup-folder in README 2022-03-03 18:00:55 +01:00
steamwarci.yml Standalone FightSystem 2022-02-20 16:58:07 +01:00

FightSystem

Server setup

Currently FightSystem takes more or less total control over the server, so using a server running FightSystem as server for different purposes is currently not possible.

  1. Install a WorldEdit plugin and the FightSystem plugin on the server
  2. Start the server once (will instantly shutdown due to missing FightSystem configuration)
  3. Configure FightSystem by modifying plugins/FightSystem/config.yml
  4. Create a backup folder inside your world folder and copy your region folder and level.dat into it
  5. Create a config.yml in the world folder and configure the file as described at the end of plugins/FightSystem/config.yml
  6. Start and join the server (as op), create a basic kit, save it with /ak [kitname]
  7. Configure the kit as default kit
  8. Restart the server and have fun!

To start a server in the testarena mode start the server with the flag -DfightID=-1 prior to -jar.

Compiling

Building SteamWar.de software requires certain libraries, which cannot be provided over traditional ways (like maven) due to copyright issues with compiled Spigot packages. The following libraries are required to be in the lib directory exactly named like in the list: