SteamWar/FightSystem
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FightSystem/FightSystem_Core/src/de/steamwar/fightsystem/winconditions/WinconditionPercentTimeout.java
Lixfel 46a97e779c
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Signed-off-by: Lixfel <agga-games@gmx.de>
2021-10-23 08:43:58 +02:00

50 Zeilen
2.0 KiB
Java

/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown;
public class WinconditionPercentTimeout extends Wincondition {
public WinconditionPercentTimeout() {
super("PercentTimeout");
if(Config.ActiveWinconditions.contains(Winconditions.PERCENT_TIMEOUT)) {
timeOverCountdown = new StateDependentCountdown(Winconditions.PERCENT_TIMEOUT, FightState.Running, new TimeOverCountdown(this::timeOver));
}
}
protected void timeOver() {
double bluePercent = Wincondition.percentWincondition.getPercent(Fight.getBlueTeam());
double redPercent = Wincondition.percentWincondition.getPercent(Fight.getRedTeam());
if(bluePercent > redPercent) {
win(Fight.getRedTeam(), "WIN_LESS_DAMAGE", Fight.getRedTeam().getColoredName());
}else if(bluePercent < redPercent){
win(Fight.getBlueTeam(), "WIN_LESS_DAMAGE", Fight.getBlueTeam().getColoredName());
}else{
win(null, "WIN_TIME_OVER");
}
}
}