SteamWar/FightSystem
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FightSystem/FightSystem_Core/src/de/steamwar/fightsystem/commands/LockReplayCommand.java
Lixfel 775b24e6fc
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Lock replay functionality
Signed-off-by: Lixfel <agga-games@gmx.de>
2021-12-27 13:10:41 +01:00

53 Zeilen
1.8 KiB
Java

/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand;
import de.steamwar.fightsystem.utils.FightStatistics;
import de.steamwar.fightsystem.utils.FightUI;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class LockReplayCommand implements CommandExecutor {
public LockReplayCommand() {
new StateDependentCommand(ArenaMode.AntiReplay, FightState.Schem, "lockreplay", this);
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if(!(sender instanceof Player)) {
return false;
}
Player player = (Player) sender;
if(Commands.checkGetLeader(player) == null)
return false;
FightStatistics.lockReplay();
FightUI.addSubtitle("REPLAY_LOCKED");
return false;
}
}