SteamWar/FightSystem
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FightSystem/FightSystem_Core/src/de/steamwar/fightsystem/fight/FightTeam.java
Lixfel 5447f37a6b
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Fix multifights
Signed-off-by: Lixfel <agga-games@gmx.de>
2022-03-05 17:30:59 +01:00

485 Zeilen
17 KiB
Java

/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.fight;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.listener.FightScoreboard;
import de.steamwar.fightsystem.listener.PersonalKitCreator;
import de.steamwar.fightsystem.record.GlobalRecorder;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.states.StateDependent;
import de.steamwar.fightsystem.utils.*;
import de.steamwar.inventory.SWItem;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.*;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.scoreboard.NameTagVisibility;
import org.bukkit.scoreboard.Team;
import java.util.*;
public class FightTeam {
private UUID designatedLeader;
private FightPlayer leader;
private int schemRank;
private final Map<Player, FightPlayer> players = new HashMap<>();
private final Set<Player> invited = new HashSet<>();
private String name;
private String prefix;
private ChatColor color;
private final FightSchematic schematic;
private final Team team;
private final boolean blue;
private boolean ready;
private boolean skip;
private final Location spawn;
private final Region schemRegion;
private final Region extendRegion;
@SuppressWarnings("deprecation")
public FightTeam(String name, String prefix, Location spawn, Region schemRegion, Region extendRegion, boolean rotate, boolean blue, UUID designatedLeader) {
this.spawn = spawn;
this.schemRegion = schemRegion;
this.extendRegion = extendRegion;
this.schemRank = 0;
this.ready = false;
this.skip = false;
this.blue = blue;
this.designatedLeader = designatedLeader;
setPrefixAndName(prefix, name);
this.schematic = new FightSchematic(this, rotate);
new KitLoader();
new SpectateHandler();
if(FightScoreboard.getBukkit().getTeam(name) == null)
team = FightScoreboard.getBukkit().registerNewTeam(name);
else
team = FightScoreboard.getBukkit().getTeam(name);
assert team != null;
WorldOfColorWrapper.impl.setTeamColor(team, color);
BountifulWrapper.impl.setNametagVisibility(team);
team.setNameTagVisibility(NameTagVisibility.HIDE_FOR_OTHER_TEAMS);
team.setAllowFriendlyFire(false);
new OneShotStateDependent(ArenaMode.Restartable, FightState.PreLeaderSetup, () -> Bukkit.getScheduler().runTask(FightSystem.getPlugin(), this::reset));
new OneShotStateDependent(Config.replayserver(), FightState.PreLeaderSetup, () -> Bukkit.getScheduler().runTask(FightSystem.getPlugin(), this::reset));
}
public void setPrefixAndName(String prefix, String name){
this.name = name;
this.prefix = prefix;
this.color = ChatColor.getByChar(ChatColor.getLastColors(prefix).replace("§", ""));
}
public UUID getDesignatedLeader(){
return designatedLeader;
}
public Region getSchemRegion() {
return schemRegion;
}
public Region getExtendRegion() {
return extendRegion;
}
public boolean canbeLeader(Player p){
return isLeaderless() && (designatedLeader == null || designatedLeader.equals(p.getUniqueId()));
}
public int getSchemRank() {
return schemRank;
}
public void teleportToSpawn(){
players.forEach((player, fp) -> player.teleport(spawn));
}
public FightPlayer getFightPlayer(Player player) {
return players.get(player);
}
public boolean allPlayersOut() {
for(FightPlayer fightPlayer : players.values()) {
if(fightPlayer.isLiving())
return false;
}
return true;
}
public boolean isPlayerInTeam(Player player) {
return players.containsKey(player);
}
public boolean canPlayerEntern(Player player) {
return getFightPlayer(player).canEntern();
}
public boolean isPlayerLeader(Player player) {
if(leader != null)
return leader.getPlayer().equals(player);
else
return false;
}
public void reset() {
skip = false;
ready = false;
schematic.reset();
invited.clear();
Set<Player> playerSet = new HashSet<>(players.keySet());
for(Player player : playerSet){
if(!Bukkit.getOnlinePlayers().contains(player))
removePlayer(player);
}
FightPlayer leaderBackup = leader;
playerSet.removeIf(player -> !Bukkit.getOnlinePlayers().contains(player));
players.clear();
leader = null;
if(leaderBackup != null){
playerSet.remove(leaderBackup.getPlayer());
addMember(leaderBackup.getPlayer(), true);
}
playerSet.forEach(p -> addMember(p, true));
if(ArenaMode.VariableTeams.contains(Config.mode) && isLeaderless()){
for(Player player : Bukkit.getOnlinePlayers()){
if(Fight.getPlayerTeam(player) == null && canbeLeader(player)){
addMember(player);
break;
}
}
}
}
public void broadcast(String message, Object... params) {
players.forEach((player, fp) -> FightSystem.getMessage().sendPrefixless(message, player, ChatMessageType.ACTION_BAR, params));
}
public void broadcastSystem(String message, Object... params) {
players.forEach((player, fp) -> FightSystem.getMessage().send(message, player, params));
}
public void broadcastChat(Player sender, String message) {
players.forEach((player, fp) -> FightSystem.getMessage().sendPrefixless("TEAM_CHAT", player, ChatMessageType.CHAT, prefix, sender.getName(), message));
}
public void addMember(Player player) {
addMember(player, false);
}
public void addMember(Player player, boolean silent) {
final List<TechHider.ChunkPos> chunksToReload = TechHider.prepareChunkReload(player, false);
FightPlayer fightPlayer = new FightPlayer(player, this);
players.put(player, fightPlayer);
invited.remove(player);
team.addEntry(player.getName());
Fight.setPlayerGamemode(player, GameMode.SURVIVAL);
player.setHealth(20);
player.setFoodLevel(20);
player.getInventory().clear();
BountifulWrapper.impl.setAttackSpeed(player);
player.teleport(spawn);
if(Kit.getAvailableKits(false).size() > 1 || Config.PersonalKits)
player.getInventory().setItem(1, new ItemBuilder(Material.LEATHER_CHESTPLATE).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName(FightSystem.getMessage().parse("CHOOSE_KIT", player)).build());
player.getInventory().setItem(7, new ItemBuilder(Material.BEACON).removeAllAttributs().setDisplayName(FightSystem.getMessage().parse("RESPAWN", player)).build());
GlobalRecorder.getInstance().playerJoins(player);
TechHider.reloadChunks(player, chunksToReload, false);
if(isLeaderless())
setLeader(fightPlayer, silent);
else if(!silent)
FightUI.addSubtitle("UI_PLAYER_JOINS", prefix, player.getName());
}
public void removePlayer(Player player) {
FightPlayer fightPlayer = getFightPlayer(player);
PersonalKitCreator.closeIfInKitCreator(player);
List<TechHider.ChunkPos> chunksToReload = TechHider.prepareChunkReload(player, true);
players.remove(player);
team.removeEntry(player.getName());
FightUI.addSubtitle("UI_PLAYER_LEAVES", prefix, player.getName());
if(fightPlayer.equals(leader))
removeLeader();
GlobalRecorder.getInstance().entityDespawns(player);
Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
player.teleport(Config.SpecSpawn);
player.getInventory().clear();
if(player.isOnline()){
TechHider.reloadChunks(player, chunksToReload, true);
}
}
public boolean isLeaderless() {
return leader == null;
}
public boolean isBlue(){
return blue;
}
public FightPlayer getLeader() {
return leader;
}
private void removeLeader() {
this.leader = null;
if(!players.isEmpty()) {
setLeader(players.values().iterator().next(), false);
}else if(FightState.getFightState() != FightState.PRE_LEADER_SETUP && !ArenaMode.RankedEvent.contains(Config.mode)){
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), FightSystem::setPreLeaderState, 1);
}
}
private void setLeader(FightPlayer leader, boolean silent) {
PersonalKitCreator.closeIfInKitCreator(leader.getPlayer());
this.leader = leader;
designatedLeader = null;
if(ready)
setReady(false);
if(!silent)
FightUI.addSubtitle("UI_LEADER_JOINS", prefix, leader.getPlayer().getName());
Optional<Integer> maxRank = SchematicNode.getAllAccessibleSchematicsOfType(SteamwarUser.get(leader.getPlayer().getUniqueId()).getId(), Config.SchematicType.toDB()).stream().map(SchematicNode::getRank).max(Integer::compare);
if(Config.RanksEnabled)
schemRank = maxRank.orElse(1);
else
schemRank = maxRank.isPresent() ? 1 : 0;
if(!Config.PersonalKits)
leader.setKit(Kit.getKitByName(Config.LeaderDefault));
Player player = leader.getPlayer();
Inventory inventory = leader.getPlayer().getInventory();
if (Kit.getAvailableKits(true).size() > 1 || Config.PersonalKits)
inventory.setItem(1, new ItemBuilder(Material.LEATHER_CHESTPLATE).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName(FightSystem.getMessage().parse("CHOOSE_KIT", player)).build());
else
inventory.setItem(1, new ItemBuilder(Material.AIR).build());
if(!ArenaMode.RankedEvent.contains(Config.mode)){
inventory.setItem(2, new ItemBuilder(Material.PAPER).removeAllAttributs().setDisplayName(FightSystem.getMessage().parse("INVITE_PLAYERS", player)).build());
inventory.setItem(3, new ItemBuilder(SWItem.getMaterial("FIREWORK_CHARGE")).removeAllAttributs().setDisplayName(FightSystem.getMessage().parse("REMOVE_PLAYERS", player)).build());
}
inventory.setItem(4, new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName(FightSystem.getMessage().parse("TEAM_NOT_READY", player)).build());
if(Config.test() || FightState.getFightState() != FightState.POST_SCHEM_SETUP)
inventory.setItem(0, new ItemBuilder(SWItem.getMaterial("CAULDRON_ITEM")).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName(FightSystem.getMessage().parse("CHOOSE_SCHEMATIC", player, Config.GameName)).build());
if(FightState.getFightState() == FightState.PRE_LEADER_SETUP && !Fight.getOpposite(this).isLeaderless()){
FightSystem.setPreSchemState();
}
}
public Collection<FightPlayer> getPlayers() {
return players.values();
}
public boolean isReady() {
return ready;
}
public void pasteSchem() {
testPasteAction();
}
public void pasteSchem(SchematicNode schematic){
setSchem(schematic);
testPasteAction();
}
public void pasteSchem(int schemId, Clipboard clipboard){
this.schematic.setSchematic(schemId, clipboard);
testPasteAction();
}
private void testPasteAction(){
if(Config.test())
this.schematic.enable();
else if(Fight.getOpposite(this).schematic.hasSchematic()){
FightSystem.setPostSchemState();
}
}
public void pasteTeamName(){
schematic.pasteTeamName();
}
public void setSchem(SchematicNode schematic){
this.schematic.setSchematic(schematic);
broadcast("SCHEMATIC_CHOSEN", Config.GameName, schematic.getName());
}
public void setReady(boolean ready) {
Player l = leader.getPlayer();
if(!schematic.hasSchematic()){
FightSystem.getMessage().sendPrefixless("SCHEMATIC_REQUIRED", l, ChatMessageType.ACTION_BAR);
return;
}
this.ready = ready;
if(ready) {
l.getInventory().setItem(4, new ItemBuilder(SWItem.getDye(8), (short) 8).removeAllAttributs().addEnchantment(Enchantment.DURABILITY,1 ).setDisplayName(FightSystem.getMessage().parse("TEAM_READY", l)).build());
broadcast("TEAM_READY");
if(Fight.getOpposite(this).isReady() || ArenaMode.SoloLeader.contains(Config.mode))
FightSystem.setPreRunningState();
} else {
l.getInventory().setItem(4, new ItemBuilder(SWItem.getDye(10), (short) 10).removeAllAttributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName(FightSystem.getMessage().parse("TEAM_NOT_READY", l)).build());
broadcast("TEAM_NOT_READY");
}
}
public void skip(){
this.skip = !skip;
if(skip){
broadcast("SKIP_READY");
if(Fight.getOpposite(this).skip || Config.test()){
skip = false;
Fight.getOpposite(this).skip = false;
Countdown.skip();
}
}else{
broadcast("SKIP_NOT_READY");
}
}
public Set<Player> getInvited() {
return invited;
}
public String getName() {
return name;
}
public String getColoredName() {
return prefix + name;
}
public String getPrefix() {
return prefix;
}
public int getSchematic() {
return schematic.getId();
}
public Location getSpawn() {
return spawn;
}
public double getCurrentHearts() {
return players.values().stream().filter(FightPlayer::isLiving).mapToDouble(fp -> fp.getPlayer().getHealth()).sum();
}
public double getHeartRatio(){
int maximumHearts = players.size() * 20;
return maximumHearts != 0 ? getCurrentHearts() / maximumHearts : 0;
}
public int getPlayerCount() {
return players.size();
}
public int getAlivePlayers() {
return (int) players.values().stream().filter(FightPlayer::isLiving).count();
}
public ChatColor getColor() {
return color;
}
@Override
public String toString() {
return name;
}
private class KitLoader extends StateDependent {
private KitLoader() {
super(ArenaMode.AntiReplay, FightState.Ingame);
register();
}
@Override
public void enable() {
for(FightPlayer fightPlayer : players.values()) {
Player player = fightPlayer.getPlayer();
PersonalKitCreator.closeIfInKitCreator(player);
player.closeInventory();
player.getInventory().clear();
Fight.setPlayerGamemode(player, GameMode.SURVIVAL);
fightPlayer.getKit().loadToPlayer(player);
}
}
@Override
public void disable() {
players.values().forEach(fightPlayer -> fightPlayer.getPlayer().getInventory().clear());
}
}
private class SpectateHandler extends StateDependent {
private SpectateHandler() {
super(ArenaMode.AntiReplay, FightState.Spectate);
register();
}
@Override
public void enable() {
players.values().forEach(fightPlayer -> {
Fight.setPlayerGamemode(fightPlayer.getPlayer(), GameMode.SPECTATOR);
fightPlayer.getPlayer().teleport(FightTeam.this.spawn);
});
}
@Override
public void disable() {
players.values().forEach(fightPlayer -> Fight.setPlayerGamemode(fightPlayer.getPlayer(), GameMode.SURVIVAL));
}
}
}