331 Zeilen
11 KiB
Java
331 Zeilen
11 KiB
Java
/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem;
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import de.steamwar.core.CommandRemover;
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import de.steamwar.core.Core;
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import de.steamwar.fightsystem.commands.*;
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import de.steamwar.fightsystem.countdown.*;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.kit.KitManager;
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import de.steamwar.fightsystem.listener.*;
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import de.steamwar.fightsystem.record.RecordSystem;
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import de.steamwar.fightsystem.record.Recorder;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.utils.EnterHandler;
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import de.steamwar.fightsystem.utils.FightScoreboard;
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import de.steamwar.fightsystem.utils.FightStatistics;
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import de.steamwar.fightsystem.utils.TechHider;
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import de.steamwar.fightsystem.winconditions.*;
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import de.steamwar.sql.EventFight;
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import de.steamwar.sql.Schematic;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.java.JavaPlugin;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Objects;
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import java.util.logging.Level;
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public class FightSystem extends JavaPlugin {
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public static final String PREFIX = "§eArena§8» ";
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private static FightSystem plugin;
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private static FightState fightState = FightState.PRE_LEADER_SETUP;
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private static Map<StateDependent, Boolean> stateDependentFeatures = new HashMap<>();
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private static int fightTime = 0;
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private static Countdown mainCountdown;
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@Override
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public void onLoad() {
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setPlugin(this);
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IFightSystem.init(this);
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}
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@Override
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public void onEnable() {
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Fight.init();
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KitManager.loadAllKits();
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TechHider.init();
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FightScoreboard.init();
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RecordSystem.init();
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try {
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CommandRemover.removeAll("gamemode");
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CommandInjector.injectCommand(new GamemodeCommand());
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} catch (Exception e) {
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getLogger().log(Level.SEVERE, "Failed to replace commands", e);
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Bukkit.shutdown();
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return;
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}
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new EntityDamageListener();
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new EntityExplodeListener();
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new FoodLevelChangeListener();
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new PistonListener();
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new PlayerChatListener();
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new HotbarGUIListener();
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new PlayerMoveListener();
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new PlayerStateListener();
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new ProjectileLaunchListener();
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new InFightDamageListener();
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new InFightInventoryListener();
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new FreezeWorldStateListener();
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new EventJoinListener();
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new EventRecordListener();
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new CheckListener();
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new TestListener();
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new NormalJoinListener();
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new RankedJoinListener();
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new GameplayListener();
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new PersonalKitCreator();
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new ScoreboardListener();
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if(Core.getVersion() > 8)
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new VersionDependentListener();
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new EnterHandler();
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new WinconditionAllDead();
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new WinconditionCaptainDead();
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new WinconditionPumpkinTechKO();
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new WinconditionWaterTechKO();
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new WinconditionPercentSystem();
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new WinconditionRelativePercent();
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new WinconditionPoints();
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new WinconditionTimeout();
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new WinconditionHeartRatioTimeout();
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new WinconditionTechKO();
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Objects.requireNonNull(getCommand("leave")).setExecutor(new LeaveCommand());
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Objects.requireNonNull(getCommand("kit")).setExecutor(new KitCommand());
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Objects.requireNonNull(getCommand("remove")).setExecutor(new RemoveCommand());
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Objects.requireNonNull(getCommand("accept")).setExecutor(new AcceptCommand());
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Objects.requireNonNull(getCommand("decline")).setExecutor(new DeclineCommand());
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Objects.requireNonNull(getCommand("invite")).setExecutor(new InviteCommand());
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Objects.requireNonNull(getCommand("ready")).setExecutor(new ReadyCommand());
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Objects.requireNonNull(getCommand("ak")).setExecutor(new AkCommand());
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Objects.requireNonNull(getCommand("leader")).setExecutor(new LeaderCommand());
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Objects.requireNonNull(getCommand("lockschem")).setExecutor(new LockschemCommand());
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mainCountdown = new NoPlayersOnlineCountdown();
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if(Config.event() || Config.Ranked) {
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Objects.requireNonNull(getCommand("invite")).setExecutor(new EventDummyCommand());
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Objects.requireNonNull(getCommand("ready")).setExecutor(new EventDummyCommand());
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Objects.requireNonNull(getCommand("ak")).setExecutor(new EventDummyCommand());
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Objects.requireNonNull(getCommand("leader")).setExecutor(new EventDummyCommand());
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setPreSchemState();
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}else if(Config.test()){
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if(Config.check()){
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Bukkit.getScheduler().runTaskLater(this, () -> Fight.getBlueTeam().setSchematic(Schematic.getSchemFromDB(Config.CheckSchemID)), 0);
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}else{
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Bukkit.getScheduler().runTaskLater(this, Fight.getBlueTeam()::pasteDummy, 0);
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}
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Bukkit.getScheduler().runTaskLater(this, Fight.getRedTeam()::pasteDummy, 0);
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setPreSchemState();
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setPostSchemState();
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}
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}
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@Override
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public void onDisable() {
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Recorder.closeAll();
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}
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public static void setPreSchemState() {
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if(fightState != FightState.PRE_LEADER_SETUP)
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throw new SecurityException(fightState.name());
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setFightState(FightState.PRE_SCHEM_SETUP);
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Fight.calcAvailibleSchemTypes();
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mainCountdown = new PreSchemPasteCountdown();
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}
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public static void setPostSchemState() {
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if(fightState != FightState.PRE_SCHEM_SETUP)
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throw new SecurityException(fightState.name());
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setFightState(FightState.POST_SCHEM_SETUP);
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TechHider.start();
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if(!Config.test()){
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Fight.getBlueTeam().pasteSchematic();
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Fight.getRedTeam().pasteSchematic();
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}
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if(Config.test())
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mainCountdown = null;
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else
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mainCountdown = new SetupOverCountdown();
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}
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public static void setPreRunningState() {
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if(fightState != FightState.POST_SCHEM_SETUP)
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throw new SecurityException(fightState.name());
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setFightState(FightState.PRE_RUNNING);
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Fight.getBlueTeam().loadKits();
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Fight.getRedTeam().loadKits();
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setAllPlayersGM(GameMode.SURVIVAL);
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Bukkit.broadcastMessage(PREFIX + "§aDer Kampf beginnt!");
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mainCountdown = new PreRunningCountdown();
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Fight.replaceSync();
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if(Config.event())
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new EventTeamOffWincondition();
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}
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public static void setRunningState() {
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if(fightState != FightState.PRE_RUNNING)
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throw new SecurityException(fightState.name());
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setFightState(FightState.RUNNING);
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setAllPlayersGM(GameMode.SURVIVAL);
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FightStatistics.start();
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Bukkit.broadcastMessage(PREFIX + "§aArena freigegeben!");
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}
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public static void setSpectateState(FightTeam winFightTeam, String windescription) {
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if(fightState == FightState.SPECTATE)
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return;
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setFightState(FightState.SPECTATE);
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setAllPlayersGM(GameMode.SPECTATOR);
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Fight.getBlueTeam().teleportToSpawn();
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Fight.getRedTeam().teleportToSpawn();
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Bukkit.getOnlinePlayers().forEach(player -> player.getInventory().clear());
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Bukkit.broadcastMessage(" ");
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if(winFightTeam != null) {
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Bukkit.broadcastMessage(PREFIX + "§aDas Team " + winFightTeam.getColoredName() + " §ahat gewonnen!");
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} else {
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Bukkit.broadcastMessage(PREFIX + "§aKein Team hat gewonnen!");
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}
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if(Config.event()) {
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if (winFightTeam == null)
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getEventFight().setErgebnis(0);
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else if (winFightTeam.isBlue())
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getEventFight().setErgebnis(1);
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else
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getEventFight().setErgebnis(2);
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}
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if(!Config.test()){
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new SpectateOverCountdown();
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FightStatistics.saveStats(winFightTeam, windescription);
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}
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}
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public static void setFightTime(int fightTime) {
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FightSystem.fightTime = fightTime;
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}
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public static void setEventLeiter(Player el){
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IFightSystem.setEventLeiter(el);
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}
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public static Player getEventLeiter(){
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return IFightSystem.getEventLeiter();
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}
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public static EventFight getEventFight(){
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return IFightSystem.getEventFight();
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}
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private static void setPlugin(FightSystem pl){
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plugin = pl;
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}
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public static FightSystem getPlugin() {
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return plugin;
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}
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public static FightState getFightState() {
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return fightState;
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}
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public static int getFightTime() {
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return fightTime;
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}
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public static void shutdown(String reason){
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IFightSystem.shutdown(reason);
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}
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public static void registerStateDependent(StateDependent stateDependent){
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if(stateDependent.enabled().isEmpty())
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return;
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boolean enabled = stateDependent.enabled().contains(fightState);
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stateDependentFeatures.put(stateDependent, enabled);
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if(enabled)
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stateDependent.enable();
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}
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private static void setAllPlayersGM(GameMode gm) {
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for(FightPlayer fightPlayer: Fight.getBlueTeam().getPlayers()){
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Fight.setPlayerGamemode(fightPlayer.getPlayer(), gm);
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}
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for(FightPlayer fightPlayer: Fight.getRedTeam().getPlayers()){
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Fight.setPlayerGamemode(fightPlayer.getPlayer(), gm);
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}
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}
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private static void setFightState(FightState state){
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fightState = state;
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if(mainCountdown != null){
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mainCountdown.disable();
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mainCountdown = null;
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}
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postStateChange();
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}
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private static void postStateChange(){
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for(Map.Entry<StateDependent, Boolean> feature : stateDependentFeatures.entrySet()){
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//Enable feature if should be enabled and currently disabled
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if(feature.getKey().enabled().contains(fightState)){
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if(!feature.getValue()){
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feature.getKey().enable();
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feature.setValue(true);
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}
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feature.getKey().stateChange(fightState);
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}
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//Disable feature if should be disabled and currently enabled
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if(!feature.getKey().enabled().contains(fightState) && feature.getValue()){
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feature.getKey().disable();
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feature.setValue(false);
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}
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}
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}
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}
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