package me.yaruma.fightsystem.kit; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; public class Kit { private String name; private int price; private boolean leaderAllowed; private boolean memberAllowed; private ItemStack[] inventory; public Kit(String name, int price, boolean leaderAllowed, boolean memberAllowed, ItemStack[] inventory) { this.name = name; this.price = price; this.leaderAllowed = leaderAllowed; this.memberAllowed = memberAllowed; this.inventory = inventory; } public String getName() { return name; } public int getPrice() { return price; } public boolean isLeaderAllowed() { return leaderAllowed; } public boolean isMemberAllowed() { return memberAllowed; } public ItemStack[] getInventory() { return inventory; } public void loadToPlayer(Player player) { player.getInventory().setContents(inventory); } }