package de.steamwar.fightsystem.commands; import de.steamwar.fightsystem.FightSystem; import de.steamwar.fightsystem.fight.Fight; import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.sql.SchematicType; import org.bukkit.command.Command; import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; public class LockschemCommand implements CommandExecutor { @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { Player player = (Player) sender; if(sender instanceof Player) { if(args.length == 1) { String teamName = args[1]; FightTeam fightTeam = Fight.getTeamByName(teamName); if(fightTeam == null) { player.sendMessage(FightSystem.PREFIX + "§cDieses Team existiert nicht!"); return false; } fightTeam.getSchematic().setSchemType(SchematicType.Normal); player.sendMessage(FightSystem.PREFIX + "Schematic von " + fightTeam.getColoredName() + "§cgepserrt!"); } } return false; } }