package me.yaruma.fightsystem.fight; import me.yaruma.fightsystem.FightSystem; import me.yaruma.fightsystem.utils.ItemBuilder; import me.yaruma.fightsystem.utils.WorldEdit; import me.yaruma.fightsystem.utils.countdown.Countdown; import me.yaruma.fightsystem.utils.countdown.FinishPreRunning; import org.bukkit.Material; import org.bukkit.enchantments.Enchantment; import org.bukkit.entity.Player; import java.util.ArrayList; public class FightTeam { private FightPlayer leader; private ArrayList players; private FightSystem plugin; private boolean ready; private ArrayList invited; public FightTeam(Player leader, FightSystem plugin) { this.plugin = plugin; this.leader = new FightPlayer(leader, false); this.players = new ArrayList<>(); this.invited = new ArrayList<>(); } public FightPlayer getFightPlayer(Player player) { if(this.leader.getPlayer().equals(player)) { return this.leader; } for(FightPlayer fightPlayer : this.players) { if(!fightPlayer.getPlayer().equals(player)) continue; return fightPlayer; } return null; } public void setPlayerOut(Player player) { this.getFightPlayer(player).setOut(true); } public boolean allPlayersOut() { boolean allout = true; if(!this.leader.isOut()) { allout = false; } for(FightPlayer fightPlayer : this.players) { if(fightPlayer.isOut()) continue; allout = false; } return allout; } public boolean isPlayerInTeam(Player player) { if(this.leader.getPlayer().equals(player)) { return true; } for(FightPlayer fightPlayer : this.players) { if(!fightPlayer.getPlayer().equals(player)) continue; return true; } return false; } public boolean isPlayerLeader(Player player) { if(this.leader.getPlayer().equals(player)) { return true; } return false; } public boolean isPlayerMember(Player player) { for(FightPlayer fightPlayer : this.players) { if(!fightPlayer.getPlayer().equals(player)) continue; return true; } return false; } public void broadcast(String message) { this.leader.sendMessage(message); for(FightPlayer fightPlayer : this.players) { fightPlayer.sendMessage(message); } } public void addMember(Player player) { FightPlayer fightPlayer = new FightPlayer(player, false); this.players.add(fightPlayer); this.invited.remove(player); } public void removePlayer(Player player) { FightPlayer fightPlayer = Fight.getPlayerTeam(player).getFightPlayer(player); this.players.remove(fightPlayer); } public boolean hasTeamLeader() { if(this.leader != null) { return true; } else return false; } public FightPlayer getLeader() { return leader; } public void setLeader(FightPlayer leader) { this.leader = leader; } public ArrayList getPlayers() { return players; } public void setPlayers(ArrayList players) { this.players = players; } public FightSystem getPlugin() { return plugin; } public void setPlugin(FightSystem plugin) { this.plugin = plugin; } public boolean isReady() { return ready; } public void setReady(boolean ready) { this.ready = ready; FightTeam fightTeam = Fight.getPlayerTeam(this.leader.getPlayer()); if(this.ready == true) { fightTeam.getLeader().getPlayer().getInventory().setItem(3, new ItemBuilder(Material.INK_SACK, (short) 8).removeAllAtributs().addEnchantment(Enchantment.DURABILITY,1 ).setDisplayName("§aBereit").build()); broadcast(FightSystem.PREFIX + "§aEuer Team ist nun bereit!"); if(Fight.getOpposite(fightTeam).isReady()) { FightSystem.getPlugin().setPreRunningState(); int time = FightSystem.getPlugin().getFileManager().getIntegerFromConfig("Times.PreFightDuration"); Countdown countdown = new Countdown(time, new FinishPreRunning()); countdown.startTimer(FightSystem.getPlugin()); for(FightPlayer allFightPlayers : fightTeam.getPlayers()) { allFightPlayers.getPlayer().getInventory().clear(); } for(FightPlayer allFightPlayers : Fight.getOpposite(fightTeam).getPlayers()) { allFightPlayers.getPlayer().getInventory().clear(); } FightSystem.getPlugin().getFightManager().teleportAllToFightSpawn(); WorldEdit.replace(fightTeam.getLeader().getPlayer(), FightSystem.getPlugin().getTeam1cornerX(), FightSystem.getPlugin().getTeam1cornerY(), FightSystem.getPlugin().getTeam1cornerZ(), FightSystem.getPlugin().getSchemsizeX(), FightSystem.getPlugin().getSchemsizeY(), FightSystem.getPlugin().getSchemsizeZ()); WorldEdit.replace(Fight.getOpposite(fightTeam).getLeader().getPlayer(), FightSystem.getPlugin().getTeam2cornerX(), FightSystem.getPlugin().getTeam2cornerY(), FightSystem.getPlugin().getTeam2cornerZ(), FightSystem.getPlugin().getSchemsizeX(), FightSystem.getPlugin().getSchemsizeY(), FightSystem.getPlugin().getSchemsizeZ()); } } else { fightTeam.getLeader().getPlayer().getInventory().setItem(3, new ItemBuilder(Material.INK_SACK, (short) 10).removeAllAtributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build()); fightTeam.broadcast(FightSystem.PREFIX + "§cEuer Team ist nicht mehr bereit!"); } } public ArrayList getInvited() { return invited; } public void setInvited(ArrayList invited) { this.invited = invited; } }