package me.yaruma.fightsystem.fight; import me.yaruma.fightsystem.FightSystem; import me.yaruma.fightsystem.utils.ItemBuilder; import me.yaruma.fightsystem.utils.WorldEdit; import me.yaruma.fightsystem.utils.countdown.Countdown; import me.yaruma.fightsystem.utils.countdown.FinishPreRunning; import org.bukkit.Material; import org.bukkit.enchantments.Enchantment; import org.bukkit.entity.Player; import java.util.ArrayList; public class FightTeam { private FightPlayer leader; private ArrayList players; private FightSystem plugin; private boolean ready; private ArrayList invited; private String name; private String prefix; public FightTeam(Player leader, FightSystem plugin) { this.plugin = plugin; this.leader = new FightPlayer(leader, false); players = new ArrayList<>(); invited = new ArrayList<>(); } public FightPlayer getFightPlayer(Player player) { if(leader.getPlayer().equals(player)) return leader; for(FightPlayer fightPlayer : players) { if(fightPlayer.getPlayer().equals(player)) return fightPlayer; } return null; } public void setPlayerOut(Player player) { getFightPlayer(player).setOut(true); } public boolean allPlayersOut() { if(!this.leader.isOut()) { return false; } for(FightPlayer fightPlayer : this.players) { if(!fightPlayer.isOut()) return false; } return true; } public boolean isPlayerInTeam(Player player) { for(FightPlayer fightPlayer : this.players) { if(fightPlayer.getPlayer().equals(player)) return true; } return leader.getPlayer() != null && leader.getPlayer().equals(player); } public boolean isPlayerLeader(Player player) { return leader.getPlayer().equals(player); } public boolean isPlayerMember(Player player) { return isPlayerInTeam(player) && !isPlayerLeader(player); } public void broadcast(String message) { leader.sendMessage(message); for(FightPlayer fightPlayer : players) { fightPlayer.sendMessage(message); } } public void addMember(Player player) { FightPlayer fightPlayer = new FightPlayer(player, false); players.add(fightPlayer); invited.remove(player); } public void removePlayer(Player player) { FightPlayer fightPlayer = Fight.getPlayerTeam(player).getFightPlayer(player); players.remove(fightPlayer); } public boolean hasTeamLeader() { return leader.getPlayer() != null; } public FightPlayer getLeader() { return leader; } public void setLeader(FightPlayer leader) { this.leader = leader; } public ArrayList getPlayers() { return players; } public FightSystem getPlugin() { return plugin; } public void setPlugin(FightSystem plugin) { this.plugin = plugin; } public boolean isReady() { return ready; } public void setReady(boolean ready) { this.ready = ready; FightTeam fightTeam = Fight.getPlayerTeam(this.leader.getPlayer()); FightSystem instance = FightSystem.getPlugin(); if(this.ready == true) { fightTeam.getLeader().getPlayer().getInventory().setItem(3, new ItemBuilder(Material.INK_SACK, (short) 8).removeAllAtributs().addEnchantment(Enchantment.DURABILITY,1 ).setDisplayName("§aBereit").build()); broadcast(FightSystem.PREFIX + "§aEuer Team ist nun bereit!"); if(Fight.getOpposite(fightTeam).isReady()) { instance.setPreRunningState(); } } else { fightTeam.getLeader().getPlayer().getInventory().setItem(3, new ItemBuilder(Material.INK_SACK, (short) 10).removeAllAtributs().addEnchantment(Enchantment.DURABILITY, 1).setDisplayName("§cNicht bereit").build()); fightTeam.broadcast(FightSystem.PREFIX + "§cEuer Team ist nicht mehr bereit!"); } } public ArrayList getInvited() { return invited; } public String getName() { return name; } public void setName(String name) { this.name = name; } public String getPrefix() { return prefix; } public void setPrefix(String prefix) { this.prefix = prefix; } }