package me.yaruma.fightsystem.fight; import org.bukkit.entity.Player; public class FightPlayer { private final Player player; private boolean isOut; public boolean equals(Object obj) { if (!(obj instanceof Player)) { return false; } Player comp = (Player)obj; return this.player.getUniqueId().equals(comp.getUniqueId()); } public void sendMessage(String message) { if (this.player.isOnline()) { this.player.sendMessage(message); } } public FightPlayer(Player player, boolean isOut) { this.player = player; this.isOut = isOut; } public void setOut(boolean isOut) { this.isOut = isOut; } public Player getPlayer() { return this.player; } public boolean isOut() { return this.isOut; } public boolean isLeader() { if(Fight.getPlayerTeam(player).getLeader().getPlayer() == player) { return true; } else return false; } }