/* This file is a part of the SteamWar software. Copyright (C) 2021 SteamWar.de-Serverteam This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package de.steamwar.fightsystem.utils; import org.bukkit.Sound; public class SWSound14 implements SWSound.ISWSound { @Override public Sound getSound(SWSound sound) { switch(sound){ case ENTITY_WITHER_DEATH: return Sound.ENTITY_WITHER_DEATH; case BLOCK_NOTE_BASS: return Sound.BLOCK_NOTE_BLOCK_BASS; case BLOCK_NOTE_PLING: return Sound.BLOCK_NOTE_BLOCK_PLING; case ENTITY_GENERIC_EXPLODE: return Sound.ENTITY_GENERIC_EXPLODE; default: return null; } } }