package de.steamwar.fightsystem.fight; import org.bukkit.entity.Player; public class IFight { private IFight(){} private static IFightTeam redTeam; private static IFightTeam blueTeam; static void init(IFightTeam redTeam, IFightTeam blueTeam){ IFight.redTeam = redTeam; IFight.blueTeam = blueTeam; } public static IFightTeam getPlayerTeam(Player player) { if(redTeam.isPlayerInTeam(player)) return redTeam; if(blueTeam.isPlayerInTeam(player)) return blueTeam; return null; } }