Server: # Base server folder Folder: "" # Server java archive ServerJar: "" # Available arenas Maps: [] # Names to address the game mode in the chat interface ChatNames: [] # If the game mode should be marked as a historic game mode Historic: false # defaults to false if missing # If ranked matches should be available for the game mode Ranked: false # defaults to false if missing # The questions that have to be answered to accept the schematic CheckQuestions: [] # Disables check schem type if missing # The available schematic ranks Ranks: [] # Disables ranks for this schematic type if missing Times: # Time in seconds the server stops after starting if nobody joins NoPlayersOnlineDuration: 300 # defaults to 300 if missing # Time in seconds the team leaders have to choose their schematic PreSchemPasteDuration: 120 # defaults to 120 if missing # Time in seconds for preparing SetupDuration: 300 # defaults to 300 if missing # Time in seconds the final countdown is long PreFightDuration: 30 # defaults to 30 if missing # Time in seconds to spectate the arena after the fight SpectatorDuration: 30 # defaults to 30 if missing Arena: # The amount of blocks the schematics should be pasted under the surface WaterDepth: 0 # defaults to 0 if missing # The outer border of the arena, measured in blocks around the schematic areas Schem2Border: x: 24 # defaults to 24 if missing z: 24 # defaults to 24 if missing # The offset the teams spawn relative to the center of their area SpawnOffset: x: 0 # defaults to 0 if missing y: 0 # defaults to Schematic.Size.y if missing z: 0 # defaults to 0 if missing # The size of the team areas are expanded around the schematics BorderFromSchematic: 12 # defaults to 12 if missing # If ground walkable, teams can walk below the lower arena border during setup GroundWalkable: true # defaults to true if missing # Disable snow and ice melting DisableSnowMelt: false # defaults to false if missing # Allow leaving the arena area as spectator Leaveable: false # defaults to false if missing # Allow missiles to fly to the enemy and not stop at the schem border. AllowMissiles: false # defaults to true if EnterStages are present otherwise 'false' Schematic: # The size of the schematics Size: x: 0 y: 0 z: 0 # The schematic type that can be chosen in this arena Type: Normal # defaults to Normal if missing # Shortcut of the schematic type Shortcut: "" # defaults to "" if missing # Spigot (1.8) material for GUIs Material: STONE_BUTTON # defaults to STONE_BUTTON if missing # If the schematics should be rotated during pasting Rotate: true # defaults to true if missing # If the schematics should be pasted aligned to the borders instead of centered PasteAligned: false # defaults to false if missing # If only public schematics are allowed OnlyPublicSchematics: false # defaults to false if missing # If the public only force should be completely disabled IgnorePublicOnly: false # defaults to false if missing # If obsidian and bedrock should be replaced during PRE_RUNNING ReplaceObsidianBedrock: false # defaults to false if missing # If the replacement should happen with block updates ReplaceWithBlockupdates: false # defaults to false if missing # If the schematic perparation arena mode is time limited UnlimitedPrepare: false # defaults to false if missing # Maximal amount of blocks allowed in the schematic MaxBlocks: 0 # defaults to 0 (ignored) if missing # Maximal amount of items per dispenser MaxDispenserItems: 128 # defaults to 128 if missing # List of limited material (combinations) # List contains tags Amount (integer) and Materials (List of material names in Spigot 1.12 AND Spigot 1.15 format) Limited: - Materials: [] Amount: 0 # The name of the game mode presented to the players GameName: WarGear # defaults to WarGear if missing # The prefix used for team chats TeamChatPrefix: + # defaults to + if missing Blue: Name: Blau # defaults to Blue if missing Prefix: '§3' # defaults to '§3' if missing Red: Name: Rot # defaults to Red if missing Prefix: '§c' # defaults to '§c' if missing # The list of active win conditions WinConditions: # defaults to none if missing - TIMEOUT # - HEART_RATIO_TIMEOUT # - PERCENT_TIMEOUT - ALL_DEAD # - CAPTAIN_DEAD # - PERCENT_SYSTEM # - WHITELIST_PERCENT # - RELATIVE_PERCENT # - POINTS # - POINTS_AIRSHIP # - WATER_TECH_KO # - TIME_TECH_KO # - PUMPKIN_TECH_KO # - HELLS_BELLS # - METEOR WinConditionParams: # The time of any of the timeout win conditions in seconds TimeoutTime: 1200 # defaults to 1200 if missing # The percentage when any of the percent win conditions limits or triggers a win PercentWin: 7.0 # defaults to 7.0 if missing # Special Blocks (Valid spigot material values) used by the percent win conditions Blocks: [] # defaults to none if missing Kits: # The kit file for this configuration File: kits.yml # defaults to kits.yml if missing # The default kit for team members MemberDefault: default # defaults to default if missing # The default kit for team leaders LeaderDefault: default # defaults to default if missing # If the personal kit system is active PersonalKits: false # defaults to false if missing # Items (Valid spigot material values) that are not allowed in the personal kit ForbiddenItems: [] # defaults to none if missing # A list of integers containing the waiting time of this enter stage in the fight EnterStages: [] # defaults to no enter stages (empty list) if missing Techhider: # The tech hider blocks/materials have to be valid lowercase minecraft material names # Activates the tech hider Active: false # defaults to false if missing # Which block the tech hider replaces to. ObfuscateWith: end_stone # defaults to end_stone if missing # A list of all hidden blocks. "water" results in the hiding of all waterlogged blocks as well. HiddenBlocks: [] # defaults to none if missing # The block entity contents that are hidden (here with minecraft:nametag) HiddenBlockEntites: [] # defaults to none if missing # The following configuration must be in the world folder/config.yml # # # The lower arena border under which players get damage # UnderBorder: 0 # defaults to BlueCorner.y if missing # # The lowest corner in all axis of the blue team schematic area # BlueCorner: # x: 0 # y: 0 # z: 0 # # The offset between the lowest corner of the blue area and the lowest corner of the red area # BlueToRed: # x: 0 # defaults to 0 if missing # y: 0 # defaults to 0 if missing # z: 0 # defaults to Schematic.Size.z + 50 if missing