/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.scheduler.BukkitTask;
import java.util.*;
public class WinconditionRelativePercent extends Wincondition implements PrintableWincondition, PercentWincondition {
private static final World world = Bukkit.getWorlds().get(0);
private static final Set ignoredBlocks;
static{
Set ignored = new HashSet<>();
for(String s : Config.IgnoredBlocks)
ignored.add(Material.valueOf(s));
ignoredBlocks = Collections.unmodifiableSet(ignored);
}
private final Map teamMap = new HashMap<>();
public WinconditionRelativePercent(){
super(Winconditions.RELATIVE_PERCENT, EnumSet.of(FightState.PRE_RUNNING, FightState.RUNNING), "RelativePercent");
teamMap.put(Fight.getBlueTeam(), new TeamPercent(Fight.getBlueTeam()));
teamMap.put(Fight.getRedTeam(), new TeamPercent(Fight.getRedTeam()));
printableWinconditions.add(this);
percentWincondition = this;
}
@Override
public void enable() {
teamMap.values().forEach(TeamPercent::enable);
}
@Override
public void disable() {
teamMap.values().forEach(teamPercent -> teamPercent.task.cancel());
}
@Override
public double getPercent(FightTeam team) {
return teamMap.get(team).getPercent();
}
@Override
public String getDisplay(FightTeam team) {
return team.getPrefix() + "Schaden: " + (Math.round(100.0 * getPercent(team)) / 100.0) + "%";
}
public static class TeamPercent {
private final FightTeam team;
private int blockCount;
private BukkitTask task;
private int currentBlocks;
public TeamPercent(FightTeam team){
this.team = team;
this.currentBlocks = 1;
}
public void enable(){
blockCount = currentBlocks();
task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), this::check, 400, 400);
}
private void check(){
currentBlocks = currentBlocks();
if(!Config.ActiveWinconditions.contains(Winconditions.RELATIVE_PERCENT))
return;
if(getPercent() >= Config.PercentWin){
Bukkit.broadcastMessage(FightSystem.PREFIX + "§cDer Schiff von " + team.getColoredName() + " §cwurde zu stark beschädigt!");
FightSystem.setSpectateState(Fight.getOpposite(team), "RelativePercent");
}
}
public double getPercent(){
if(currentBlocks > blockCount)
return 0;
return (blockCount - currentBlocks) * 100 / (double) blockCount;
}
public int getBlockCount(){
return blockCount;
}
private int currentBlocks(){
// Entern active
if(!Config.EnterStages.isEmpty() && Config.EnterStages.get(0) >= Config.TimeoutTime - TimeoutWincondition.getTimeOverCountdown().getTimeLeft())
return currentBlocks;
int blocks = 0;
for(int x = team.getCornerX(); x < team.getCornerX() + Config.SchemsizeX; x++){
for(int y = team.getCornerY(); y < team.getCornerY() + Config.SchemsizeY; y++){
for(int z = team.getCornerZ(); z < team.getCornerZ() + Config.SchemsizeZ; z++){
if(!ignoredBlocks.contains(world.getBlockAt(x,y,z).getType()))
blocks++;
}
}
}
return blocks;
}
}
}