/* This file is a part of the SteamWar software. Copyright (C) 2020 SteamWar.de-Serverteam This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package de.steamwar.fightsystem.winconditions; import de.steamwar.fightsystem.Config; import de.steamwar.fightsystem.FightSystem; import de.steamwar.fightsystem.countdown.TimeOverCountdown; import de.steamwar.fightsystem.states.FightState; import java.util.EnumSet; public class WinconditionTimeout extends Wincondition { private TimeOverCountdown countdown; public WinconditionTimeout() { super(Config.Timeout, EnumSet.of(FightState.RUNNING)); } @Override public void enable() { countdown = new TimeOverCountdown(() -> FightSystem.setSpectateState(null, "Timeout")); } @Override public void disable() { countdown.disable(); } }