package me.yaruma.fightsystem.utils; import org.bukkit.Location; import org.bukkit.entity.Player; public class Region { public static boolean isInRegion(Location location, int minX, int minY, int minZ, int maxX, int maxY, int maxZ) { if(location.getBlockX() >= minX && location.getBlockX() <= maxX && location.getBlockY() >= minY && location.getBlockY() <= maxY && location.getBlockZ() >= minZ && location.getBlockZ() <= maxX) { return true; } else return false; } }