package de.steamwar.fightsystem.winconditions; import de.steamwar.fightsystem.Config; import de.steamwar.fightsystem.FightSystem; import de.steamwar.fightsystem.fight.Fight; import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.inventory.SWItem; import org.bukkit.Bukkit; import org.bukkit.Material; import org.bukkit.World; public class WinconditionPumpkinTechKO { private static int teamRedPumpkins = -1; private static int teamBluePumpkins = -1; private static final World WORLD = Bukkit.getWorlds().get(0); private static final Material PUMPKIN_LANTERN = SWItem.getMaterial("JACK_O_LANTERN"); public WinconditionPumpkinTechKO(){ if(!Config.PumpkinTechKO) return; Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), WinconditionPumpkinTechKO::recursiveCheck, 0, 200); } public static int getTeamBluePumpkins() { return teamBluePumpkins; } public static int getTeamRedPumpkins() { return teamRedPumpkins; } private static void recursiveCheck(){ teamRedPumpkins = getPumpkins(Config.TeamRedCornerX, Config.TeamRedCornerY, Config.TeamRedCornerZ, Config.TeamRedCornerX + Config.SchemsizeX, Config.TeamRedCornerY + Config.SchemsizeY, Config.TeamRedCornerZ + Config.SchemsizeZ); teamBluePumpkins = getPumpkins(Config.TeamBlueCornerX, Config.TeamBlueCornerY, Config.TeamBlueCornerZ, Config.TeamBlueCornerX + Config.SchemsizeX, Config.TeamBlueCornerY + Config.SchemsizeY, Config.TeamBlueCornerZ + Config.SchemsizeZ); checkKO(Fight.getRedTeam(), teamRedPumpkins); checkKO(Fight.getBlueTeam(), teamBluePumpkins); } private static int getPumpkins(int minX, int minY, int minZ, int maxX, int maxY, int maxZ){ int pumpkins = 0; for(int x = minX; x <= maxX; x++) { for(int y = minY; y <= maxY; y++) { for (int z = minZ; z <= maxZ; z++) { if (WORLD.getBlockAt(x, y, z).getType() == PUMPKIN_LANTERN) pumpkins++; } } } return pumpkins; } private static void checkKO(FightTeam team, int pumpkins){ if(pumpkins == 0){ Bukkit.broadcastMessage(FightSystem.PREFIX + "§eDas Team " + team.getColoredName() + " §eist Tech K.O.!"); Bukkit.getScheduler().runTask(FightSystem.getPlugin(), () -> FightSystem.setSpectateState(Fight.getOpposite(team))); } } }