package me.yaruma.fightsystem.kit; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.PlayerInventory; public class Kit { private String name; private int price; private boolean leaderAllowed; private boolean memberAllowed; private PlayerInventory playerInventory; public Kit(String name, int price, boolean leaderAllowed, boolean memberAllowed, PlayerInventory playerInventory) { this.name = name; this.price = price; this.leaderAllowed = leaderAllowed; this.memberAllowed = memberAllowed; this.playerInventory = playerInventory; } public String getName() { return name; } public void setName(String name) { this.name = name; } public int getPrice() { return price; } public void setPrice(int price) { this.price = price; } public boolean isLeaderAllowed() { return leaderAllowed; } public void setLeaderAllowed(boolean leaderAllowed) { this.leaderAllowed = leaderAllowed; } public boolean isMemberAllowed() { return memberAllowed; } public void setMemberAllowed(boolean memberAllowed) { this.memberAllowed = memberAllowed; } public PlayerInventory getInventory() { return playerInventory; } public void setPlayerInventory(Inventory inventory) { this.playerInventory = playerInventory; } }