package de.steamwar.fightsystem.kit; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; public class Kit { private String name; private boolean leaderAllowed; private boolean memberAllowed; private ItemStack[] inventory; Kit(String name, boolean leaderAllowed, boolean memberAllowed, ItemStack[] inventory) { this.name = name; this.leaderAllowed = leaderAllowed; this.memberAllowed = memberAllowed; this.inventory = inventory; } public String getName() { return name; } public boolean isLeaderAllowed() { return leaderAllowed; } public boolean isMemberAllowed() { return memberAllowed; } ItemStack[] getInventory() { return inventory; } public void loadToPlayer(Player player) { player.getInventory().setContents(inventory); player.updateInventory(); } }