package me.yaruma.fightsystem.fight; import me.yaruma.fightsystem.FightSystem; import org.bukkit.entity.Player; import java.util.ArrayList; public class FightTeam { private FightPlayer leader; private ArrayList players; private FightSystem plugin; private boolean ready; private ArrayList invited; public FightTeam(Player leader, FightSystem plugin) { this.plugin = plugin; this.leader = new FightPlayer(leader, false); this.players = new ArrayList<>(); this.invited = new ArrayList<>(); } public FightPlayer getFightPlayer(Player player) { if(this.leader.getPlayer().equals(player)) { return this.leader; } for(FightPlayer fightPlayer : this.players) { if(!fightPlayer.getPlayer().equals(player)) continue; return fightPlayer; } return null; } public void setPlayerOut(Player player) { this.getFightPlayer(player).setOut(true); } public boolean allPlayersOut() { boolean allout = true; if(!this.leader.isOut()) { allout = false; } for(FightPlayer fightPlayer : this.players) { if(fightPlayer.isOut()) continue; allout = false; } return allout; } public boolean isPlayerInTeam(Player player) { if(this.leader.getPlayer().equals(player)) { return true; } for(FightPlayer fightPlayer : this.players) { if(!fightPlayer.getPlayer().equals(player)) continue; return true; } return false; } public boolean isPlayerLeader(Player player) { if(this.leader.getPlayer().equals(player)) { return true; } return false; } public boolean isPlayerMember(Player player) { for(FightPlayer fightPlayer : this.players) { if(!fightPlayer.getPlayer().equals(player)) continue; return true; } return false; } public void broadcast(String message) { this.leader.sendMessage(message); for(FightPlayer fightPlayer : this.players) { fightPlayer.sendMessage(message); } } public void addMember(Player player) { FightPlayer fightPlayer = new FightPlayer(player, false); this.players.add(fightPlayer); this.invited.remove(player); } public void removePlayer(Player player) { FightPlayer fightPlayer = Fight.getPlayerTeam(player).getFightPlayer(player); this.players.remove(fightPlayer); } public boolean hasTeamLeader() { if(this.leader != null) { return true; } else return false; } public FightPlayer getLeader() { return leader; } public void setLeader(FightPlayer leader) { this.leader = leader; } public ArrayList getPlayers() { return players; } public void setPlayers(ArrayList players) { this.players = players; } public FightSystem getPlugin() { return plugin; } public void setPlugin(FightSystem plugin) { this.plugin = plugin; } public boolean isReady() { return ready; } public void setReady(boolean ready) { this.ready = ready; } public ArrayList getInvited() { return invited; } public void setInvited(ArrayList invited) { this.invited = invited; } }