Fixt kleinere FightScoreboard und Punktesystemprobleme #77
@ -113,6 +113,9 @@ public class FightSystem extends JavaPlugin {
|
|||||||
new WinconditionAllDead();
|
new WinconditionAllDead();
|
||||||
new WinconditionCaptainDead();
|
new WinconditionCaptainDead();
|
||||||
new WinconditionWaterTechKO();
|
new WinconditionWaterTechKO();
|
||||||
|
new WinconditionPercentSystem();
|
||||||
|
new WinconditionRelativePercent();
|
||||||
|
new WinconditionPoints();
|
||||||
|
|
||||||
if(Config.event()){
|
if(Config.event()){
|
||||||
new EventTeamOffWincondition();
|
new EventTeamOffWincondition();
|
||||||
@ -127,12 +130,9 @@ public class FightSystem extends JavaPlugin {
|
|||||||
|
|
||||||
setAllPlayersGM(GameMode.SURVIVAL);
|
setAllPlayersGM(GameMode.SURVIVAL);
|
||||||
|
|
||||||
new WinconditionTechKO();
|
|
||||||
new WinconditionTimeout();
|
new WinconditionTimeout();
|
||||||
new WinconditionEntern();
|
new WinconditionEntern();
|
||||||
new WinconditionPercentSystem();
|
new WinconditionTechKO();
|
||||||
new WinconditionRelativePercent();
|
|
||||||
new WinconditionPoints();
|
|
||||||
|
|
||||||
WaterRemover.init();
|
WaterRemover.init();
|
||||||
|
|
||||||
|
@ -3,6 +3,7 @@ package de.steamwar.fightsystem.utils;
|
|||||||
import de.steamwar.fightsystem.Config;
|
import de.steamwar.fightsystem.Config;
|
||||||
import de.steamwar.fightsystem.FightSystem;
|
import de.steamwar.fightsystem.FightSystem;
|
||||||
import de.steamwar.fightsystem.fight.Fight;
|
import de.steamwar.fightsystem.fight.Fight;
|
||||||
|
import de.steamwar.fightsystem.fight.FightState;
|
||||||
import de.steamwar.fightsystem.fight.FightTeam;
|
import de.steamwar.fightsystem.fight.FightTeam;
|
||||||
import de.steamwar.fightsystem.winconditions.WinconditionPercentSystem;
|
import de.steamwar.fightsystem.winconditions.WinconditionPercentSystem;
|
||||||
import de.steamwar.fightsystem.winconditions.WinconditionPoints;
|
import de.steamwar.fightsystem.winconditions.WinconditionPoints;
|
||||||
@ -62,7 +63,7 @@ public class FightScoreboard {
|
|||||||
|
|
||||||
private static void generalScoreboard(){
|
private static void generalScoreboard(){
|
||||||
objective.setDisplayName("§6Kampf");
|
objective.setDisplayName("§6Kampf");
|
||||||
if (Config.Timeout) {
|
if (Config.Timeout || Config.Points) {
|
||||||
int fightTime = FightSystem.getFightTime();
|
int fightTime = FightSystem.getFightTime();
|
||||||
if (fightTime >= 60)
|
if (fightTime >= 60)
|
||||||
objective.getScore("§7Zeit: §a" + fightTime / 60 + "m " + fightTime % 60 + "s").setScore(3);
|
objective.getScore("§7Zeit: §a" + fightTime / 60 + "m " + fightTime % 60 + "s").setScore(3);
|
||||||
@ -71,6 +72,8 @@ public class FightScoreboard {
|
|||||||
}
|
}
|
||||||
if (Config.Entern)
|
if (Config.Entern)
|
||||||
objective.getScore("§7Entern: " + (FightSystem.isEntern() ? "§aja" : "§cnein")).setScore(2);
|
objective.getScore("§7Entern: " + (FightSystem.isEntern() ? "§aja" : "§cnein")).setScore(2);
|
||||||
|
|
||||||
|
if(FightSystem.getFightState() == FightState.RUNNING){
|
||||||
if (Config.PercentSystem){
|
if (Config.PercentSystem){
|
||||||
objective.getScore(Fight.getRedTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getRedPercent()) / 100.0) + "%").setScore(1);
|
objective.getScore(Fight.getRedTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getRedPercent()) / 100.0) + "%").setScore(1);
|
||||||
objective.getScore(Fight.getBlueTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getBluePercent()) / 100.0) + "%").setScore(0);
|
objective.getScore(Fight.getBlueTeam().getPrefix() + "Schaden: " + (Math.round(100.0 * WinconditionPercentSystem.getBluePercent()) / 100.0) + "%").setScore(0);
|
||||||
@ -85,6 +88,7 @@ public class FightScoreboard {
|
|||||||
objective.getScore(Fight.getBlueTeam().getPrefix() + "Punkte: " + WinconditionPoints.getBlue().getPoints()).setScore(0);
|
objective.getScore(Fight.getBlueTeam().getPrefix() + "Punkte: " + WinconditionPoints.getBlue().getPoints()).setScore(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private static FightTeam getIndexDisplay() {
|
private static FightTeam getIndexDisplay() {
|
||||||
index++;
|
index++;
|
||||||
|
@ -51,6 +51,7 @@ public class WinconditionRelativePercent{
|
|||||||
TeamPercent(FightTeam team){
|
TeamPercent(FightTeam team){
|
||||||
this.team = team;
|
this.team = team;
|
||||||
this.blockCount = currentBlocks();
|
this.blockCount = currentBlocks();
|
||||||
|
this.currentBlocks = blockCount;
|
||||||
|
|
||||||
Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), () -> {
|
Bukkit.getScheduler().runTaskTimerAsynchronously(FightSystem.getPlugin(), () -> {
|
||||||
currentBlocks = currentBlocks();
|
currentBlocks = currentBlocks();
|
||||||
|
In neuem Issue referenzieren
Einen Benutzer sperren