Effekte in Kits verfügbar machen #76
@ -58,7 +58,8 @@ public class Kit {
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if(armor != null)
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if(armor != null)
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player.getInventory().setArmorContents(armor);
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player.getInventory().setArmorContents(armor);
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player.updateInventory();
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player.updateInventory();
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player.addPotionEffects(effects);
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if(effects != null)
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player.addPotionEffects(effects);
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}
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}
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void saveKit(ConfigurationSection section){
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void saveKit(ConfigurationSection section){
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