HullHider v2 #408
@ -120,7 +120,7 @@ public class Config {
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//tech hider parameter
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public static final boolean TechhiderActive;
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public static final Set<String> HiddenBlocks;
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public static final Set<Material> HiddenBlocks;
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Lixfel markierte diese Unterhaltung als gelöst
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public static final Set<String> HiddenBlockEntities;
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public static final String ObfuscateWith;
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@ -214,7 +214,7 @@ public class Config {
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TechhiderActive = config.getBoolean("Techhider.Active", false);
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ObfuscateWith = config.getString("Techhider.ObfuscateWith", "end_stone").toUpperCase();
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HiddenBlocks = Collections.unmodifiableSet(new HashSet<>(config.getStringList("Techhider.HiddenBlocks")));
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HiddenBlocks = config.getStringList("Techhider.HiddenBlocks").stream().map(String::toUpperCase).map(Material::getMaterial).collect(Collectors.toSet());
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HiddenBlockEntities = Collections.unmodifiableSet(new HashSet<>(config.getStringList("Techhider.HiddenBlockEntities")));
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if(schemsizeX < 0){
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@ -275,6 +275,7 @@ public class FightTeam {
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BountifulWrapper.impl.setAttackSpeed(player);
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player.setFoodLevel(20);
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player.getInventory().clear();
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FightSystem.getHullHider().removePlayer(this, player);
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if(FightState.Spectate.contains(FightState.getFightState())) {
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Fight.setPlayerGamemode(player, GameMode.SPECTATOR);
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@ -318,6 +319,7 @@ public class FightTeam {
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player.getInventory().clear();
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if(player.isOnline()){
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FightSystem.getHullHider().addPlayer(this, player);
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FightSystem.getTechHider().reloadChunks(player, chunksToReload, true);
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if(ArenaMode.VariableTeams.contains(Config.mode))
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@ -85,7 +85,7 @@ public class ArrowStopper {
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}
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private boolean checkBlock(Block block) {
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return Config.HiddenBlocks.contains(block.getType().name().toLowerCase());
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return Config.HiddenBlocks.contains(block.getType());
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}
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private boolean invalidEntity(Projectile entity) {
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@ -88,7 +88,7 @@ public class PacketProcessor implements Listener {
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private final PacketSource source;
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private final BukkitTask task;
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private final LinkedList<Runnable> syncList = new LinkedList<>();
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private final Set<Integer> hiddenBlockIds = Config.HiddenBlocks.stream().map(String::toUpperCase).map(Material::getMaterial).flatMap(m -> BlockIds.impl.materialToAllIds(m).stream()).collect(Collectors.toSet());
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private final Set<Integer> hiddenBlockIds = Config.HiddenBlocks.stream().flatMap(m -> BlockIds.impl.materialToAllIds(m).stream()).collect(Collectors.toSet());
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private final int obfuscateWith = BlockIds.impl.materialToId(Material.getMaterial(Config.ObfuscateWith.toUpperCase()));
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private final FreezeWorld freezer = new FreezeWorld();
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private final REntityServer entityServer = new REntityServer();
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325
FightSystem_Core/src/de/steamwar/fightsystem/utils/Hull.java
Normale Datei
325
FightSystem_Core/src/de/steamwar/fightsystem/utils/Hull.java
Normale Datei
@ -0,0 +1,325 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.utils;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.techhider.BlockIds;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import java.util.*;
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import java.util.function.BiConsumer;
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import java.util.logging.Level;
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public class Hull {
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private static boolean isOccluding(Material material) {
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return material.isOccluding() || Config.HiddenBlocks.contains(material);
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}
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private final Region region;
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private final boolean groundVisible;
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private final BitSet occluding;
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private final BitSet visibility;
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private final Map<IntVector, Map<IntVector, BitSet>> blockVisibility = new HashMap<>();
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private final Set<Player> players = new HashSet<>();
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private final Set<Entity> entities = new HashSet<>();
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public Hull(FightTeam team) {
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this.region = team.getSchemRegion();
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this.groundVisible = region.getMinY() != Config.PlayerRegion.getMinY();
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this.occluding = new BitSet(region.volume());
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this.visibility = new BitSet(region.volume());
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IntVector[] directions;
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if (groundVisible) {
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directions = new IntVector[]{
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new IntVector(1, 0, 0),
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new IntVector(-1, 0, 0),
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new IntVector(0, 1, 0),
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new IntVector(0, -1, 0),
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new IntVector(0, 0, 1),
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new IntVector(0, 0, -1)
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};
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} else {
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directions = new IntVector[]{
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new IntVector(1, 0, 0),
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new IntVector(-1, 0, 0),
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new IntVector(0, -1, 0),
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new IntVector(0, 0, 1),
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new IntVector(0, 0, -1)
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};
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}
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// Generate quadrants for each direction
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for (IntVector direction : directions) {
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Map<IntVector, BitSet> map = new HashMap<>();
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for (int z = (direction.z == 0 ? -1 : 0); z <= 1; z += 2) {
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for (int y = (direction.y == 0 ? -1 : 0); y <= 1; y += 2) {
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for (int x = (direction.x == 0 ? -1 : 0); x <= 1; x += 2) {
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map.put(new IntVector(x, y, z), new BitSet(region.volume()));
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}
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}
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}
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blockVisibility.put(direction, map);
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}
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}
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@SuppressWarnings("deprecation")
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public void addPlayer(Player player, boolean activeHiding) {
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if(players.add(player) && activeHiding) {
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for(Entity entity : entities)
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player.hideEntity(FightSystem.getPlugin(), entity); //TODO 1.15-
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}
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}
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@SuppressWarnings("deprecation")
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public void removePlayer(Player player, boolean activeRemoval) {
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if(players.remove(player) && activeRemoval) {
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for(Entity entity : entities)
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player.showEntity(FightSystem.getPlugin(), entity); //TODO 1.15-
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}
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}
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public void checkEntity(Entity entity) {
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Location location = entity.getLocation();
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if(region.inRegion(location) && !visibility.get(new IntVector(location).toId(region))) { //TODO more precise
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if(entities.add(entity)) {
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for(Player player : players)
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player.hideEntity(FightSystem.getPlugin(), entity); //TODO 1.15-
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}
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} else {
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if(entities.remove(entity)) {
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for(Player player : players)
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player.showEntity(FightSystem.getPlugin(), entity); //TODO 1.15-
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}
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}
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}
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public void removeEntity(Entity entity) {
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entities.remove(entity);
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}
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public void initialize() {
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visibility.clear();
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occluding.clear();
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for (Map<IntVector, BitSet> direction : blockVisibility.values()) {
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for (BitSet set : direction.values())
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set.clear();
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}
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long start = System.currentTimeMillis();
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region.forEach((x, y, z) -> {
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IntVector block = new IntVector(x, y, z);
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if (isOccluding(Config.world.getBlockAt(x, y, z).getType()))
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occluding.set(block.toId(region));
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});
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forEachBorder((root, direction) -> {
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for (Map.Entry<IntVector, BitSet> quadrant : blockVisibility.get(direction).entrySet()) {
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checkBlock(new NullList<>(), root, direction, quadrant.getKey(), quadrant.getValue());
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}
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});
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FightSystem.getPlugin().getLogger().log(Level.INFO, () -> "[HullHider] initialisation finished: " + (System.currentTimeMillis() - start) + " ms, visible blocks: " + visibility.cardinality());
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region.forEach(this::printDebug);
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}
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public void updateBlockVisibility(Block b, Material changedType) {
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IntVector root = new IntVector(b.getX(), b.getY(), b.getZ());
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if (root.notInRegion(region))
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return;
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int id = root.toId(region);
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if (!occluding.get(id) || isOccluding(changedType))
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return;
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List<IntVector> uncovered = new ArrayList<>();
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occluding.clear(id);
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for (Map.Entry<IntVector, Map<IntVector, BitSet>> direction : blockVisibility.entrySet()) {
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for (Map.Entry<IntVector, BitSet> quadrant : direction.getValue().entrySet()) {
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if (quadrant.getValue().get(id)) {
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quadrant.getValue().clear(id);
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checkBlock(uncovered, root, direction.getKey(), quadrant.getKey(), quadrant.getValue());
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}
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}
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}
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for (IntVector block : uncovered)
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printDebug(block.x, block.y, block.z);
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//TODO uncover entities
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}
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private final int air = BlockIds.impl.materialToId(Material.AIR);
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private final int stone = BlockIds.impl.materialToId(Material.STONE);
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private final int red = BlockIds.impl.materialToId(Material.RED_CONCRETE);
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private void printDebug(int x, int y, int z) {
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int id = new IntVector(x, y, z).toId(region);
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BlockIdWrapper.impl.setBlock(Config.world, x, y + Config.BlueExtendRegion.getSizeY(), z, visibility.get(id) ? (occluding.get(id) ? red : air) : stone);
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}
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private void forEachBorder(BiConsumer<IntVector, IntVector> f) {
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for (int x = region.getMinX(); x < region.getMaxX(); x++) {
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for (int z = region.getMinZ(); z < region.getMaxZ(); z++) {
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if (groundVisible)
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f.accept(new IntVector(x, region.getMinY(), z), new IntVector(0, 1, 0));
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f.accept(new IntVector(x, region.getMaxY() - 1, z), new IntVector(0, -1, 0));
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}
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}
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for (int x = region.getMinX(); x < region.getMaxX(); x++) {
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for (int y = region.getMinY(); y < region.getMaxY(); y++) {
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f.accept(new IntVector(x, y, region.getMinZ()), new IntVector(0, 0, 1));
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f.accept(new IntVector(x, y, region.getMaxZ() - 1), new IntVector(0, 0, -1));
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}
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}
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for (int z = region.getMinZ(); z < region.getMaxZ(); z++) {
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for (int y = region.getMinY(); y < region.getMaxY(); y++) {
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f.accept(new IntVector(region.getMinX(), y, z), new IntVector(1, 0, 0));
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f.accept(new IntVector(region.getMaxX() - 1, y, z), new IntVector(-1, 0, 0));
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}
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}
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}
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private void checkBlock(List<IntVector> uncovered, IntVector block, IntVector direction, IntVector quadrant, BitSet quadVisibility) {
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if (block.notInRegion(region))
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return;
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int id = block.toId(region);
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if (quadVisibility.get(id))
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return;
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quadVisibility.set(id);
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if (!visibility.get(id)) {
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visibility.set(id);
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uncovered.add(block);
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}
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if (occluding.get(id))
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return;
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IntVector neighbour = block.add(direction);
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checkBlock(uncovered, neighbour, direction, quadrant, quadVisibility);
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boolean neigbourTransparent = boundedNonOccluding(neighbour);
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boolean diagonalReachable = false;
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if (direction.x == 0 && (neigbourTransparent || boundedNonOccluding(block.add(quadrant.x, 0, 0)))) {
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checkBlock(uncovered, neighbour.add(quadrant.x, 0, 0), direction, quadrant, quadVisibility);
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diagonalReachable = boundedNonOccluding(neighbour.add(quadrant.x, 0, 0));
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}
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if (direction.y == 0 && (neigbourTransparent || boundedNonOccluding(block.add(0, quadrant.y, 0)))) {
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checkBlock(uncovered, neighbour.add(0, quadrant.y, 0), direction, quadrant, quadVisibility);
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diagonalReachable = diagonalReachable || boundedNonOccluding(neighbour.add(0, quadrant.y, 0));
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}
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if (direction.z == 0 && (neigbourTransparent || boundedNonOccluding(block.add(0, 0, quadrant.z)))) {
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checkBlock(uncovered, neighbour.add(0, 0, quadrant.z), direction, quadrant, quadVisibility);
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diagonalReachable = diagonalReachable || boundedNonOccluding(neighbour.add(0, 0, quadrant.z));
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}
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if (diagonalReachable)
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checkBlock(uncovered, neighbour.add(quadrant), direction, quadrant, quadVisibility);
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}
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private boolean boundedNonOccluding(IntVector block) {
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return !(block.notInRegion(region) || occluding.get(block.toId(region)));
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}
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private static class IntVector {
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private final int x;
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private final int y;
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private final int z;
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public IntVector(int x, int y, int z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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public IntVector(Location location) {
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this.x = location.getBlockX();
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this.y = location.getBlockY();
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this.z = location.getBlockZ();
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}
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public boolean notInRegion(Region region) {
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return !region.inRegion(x, y, z);
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}
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public int toId(Region region) {
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return ((y - region.getMinY()) * region.getSizeZ() + (z - region.getMinZ())) * region.getSizeX() + (x - region.getMinX());
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}
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public IntVector add(int x, int y, int z) {
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return new IntVector(this.x + x, this.y + y, this.z + z);
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}
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public IntVector add(IntVector v) {
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return add(v.x, v.y, v.z);
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}
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@Override
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public int hashCode() {
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return y << 24 ^ x << 12 ^ z;
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}
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@Override
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public boolean equals(Object o) {
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if(o == null || this.getClass() != o.getClass())
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return false;
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IntVector v = (IntVector) o;
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return x == v.x && y == v.y && z == v.z;
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}
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@Override
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public String toString() {
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return x + "," + y + "," + z;
|
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}
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}
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private static class NullList<E> extends AbstractList<E> {
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@Override
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public void add(int index, E element) {
|
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// Straight to /dev/null!
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}
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@Override
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public E get(int index) {
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return null;
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}
|
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|
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@Override
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public int size() {
|
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return 0;
|
||||
}
|
||||
}
|
||||
}
|
@ -19,23 +19,27 @@
|
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|
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package de.steamwar.fightsystem.utils;
|
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|
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import de.steamwar.fightsystem.Config;
|
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import de.steamwar.fightsystem.FightSystem;
|
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import de.steamwar.fightsystem.fight.Fight;
|
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import de.steamwar.fightsystem.fight.FightTeam;
|
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import de.steamwar.fightsystem.listener.Recording;
|
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import de.steamwar.fightsystem.states.FightState;
|
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import de.steamwar.fightsystem.states.StateDependent;
|
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import de.steamwar.fightsystem.states.StateDependentListener;
|
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import de.steamwar.techhider.BlockIds;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
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import de.steamwar.fightsystem.states.StateDependentTask;
|
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import org.bukkit.Bukkit;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
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import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.block.BlockPhysicsEvent;
|
||||
import org.bukkit.event.entity.EntityDeathEvent;
|
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import org.bukkit.event.entity.EntitySpawnEvent;
|
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import org.bukkit.event.player.PlayerJoinEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
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|
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import java.util.*;
|
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import java.util.function.BiConsumer;
|
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import java.util.logging.Level;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
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import java.util.Objects;
|
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|
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public class HullHider implements Listener {
|
||||
|
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@ -51,7 +55,18 @@ public class HullHider implements Listener {
|
||||
Fight.teams().forEach(team -> hulls.put(team, new Hull(team)));
|
||||
|
||||
new StateDependentListener(TechHiderWrapper.ENABLED, FightState.Schem, this);
|
||||
//TODO player enters/leaves team
|
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new StateDependent(TechHiderWrapper.ENABLED, FightState.Schem) {
|
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@Override
|
||||
public void enable() {
|
||||
Bukkit.getOnlinePlayers().forEach(player -> addPlayer(player, true));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void disable() {
|
||||
Bukkit.getOnlinePlayers().forEach(player -> removePlayer(player, true));
|
||||
}
|
||||
};
|
||||
new StateDependentTask(TechHiderWrapper.ENABLED, FightState.Schem, this::onTick, 0, 1);
|
||||
}
|
||||
|
||||
public void initialize(FightTeam team) {
|
||||
@ -61,226 +76,69 @@ public class HullHider implements Listener {
|
||||
hulls.get(team).initialize();
|
||||
}
|
||||
|
||||
|
||||
public void addPlayer(FightTeam team, Player player) {
|
||||
if(!TechHiderWrapper.ENABLED)
|
||||
return;
|
||||
|
||||
hulls.get(team).addPlayer(player, true);
|
||||
}
|
||||
|
||||
public void removePlayer(FightTeam team, Player player) {
|
||||
if(!TechHiderWrapper.ENABLED)
|
||||
return;
|
||||
|
||||
hulls.get(team).removePlayer(player, true);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH)
|
||||
public void onJoin(PlayerJoinEvent e) {
|
||||
addPlayer(e.getPlayer(), false);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onLeave(PlayerQuitEvent e) {
|
||||
removePlayer(e.getPlayer(), false);
|
||||
}
|
||||
|
||||
private void addPlayer(Player player, boolean activeHiding) {
|
||||
FightTeam team = Fight.getPlayerTeam(player);
|
||||
for(Map.Entry<FightTeam, Hull> hull : hulls.entrySet()) {
|
||||
if(hull.getKey() == team)
|
||||
continue;
|
||||
|
||||
hull.getValue().addPlayer(player, activeHiding);
|
||||
}
|
||||
}
|
||||
|
||||
private void removePlayer(Player player, boolean activeRemoval) {
|
||||
hulls.values().forEach(hull -> hull.removePlayer(player, activeRemoval));
|
||||
}
|
||||
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
||||
public void onBlockPhysic(BlockPhysicsEvent e) {
|
||||
if(FlatteningWrapper.impl.doRecord(e)) {
|
||||
hulls.values().forEach(hull -> hull.updateBlockVisibility(e.getBlock(), e.getChangedType()));
|
||||
for (Hull hull : hulls.values())
|
||||
hull.updateBlockVisibility(e.getBlock(), e.getChangedType());
|
||||
}
|
||||
}
|
||||
|
||||
private static class Hull {
|
||||
private final Region region;
|
||||
private final boolean groundVisible;
|
||||
|
||||
private final BitSet occluding;
|
||||
private final BitSet visibility;
|
||||
private final Map<IntVector, Map<IntVector, BitSet>> blockVisibility = new HashMap<>();
|
||||
|
||||
|
||||
public Hull(FightTeam team) {
|
||||
this.region = team.getSchemRegion();
|
||||
this.groundVisible = region.getMinY() != Config.PlayerRegion.getMinY();
|
||||
this.occluding = new BitSet(region.volume());
|
||||
this.visibility = new BitSet(region.volume());
|
||||
|
||||
IntVector[] directions;
|
||||
if(groundVisible) {
|
||||
directions = new IntVector[] {
|
||||
new IntVector(1, 0, 0),
|
||||
new IntVector(-1, 0, 0),
|
||||
new IntVector(0, 1, 0),
|
||||
new IntVector(0, -1, 0),
|
||||
new IntVector(0, 0, 1),
|
||||
new IntVector(0, 0, -1)
|
||||
};
|
||||
} else {
|
||||
directions = new IntVector[] {
|
||||
new IntVector(1, 0, 0),
|
||||
new IntVector(-1, 0, 0),
|
||||
new IntVector(0, -1, 0),
|
||||
new IntVector(0, 0, 1),
|
||||
new IntVector(0, 0, -1)
|
||||
};
|
||||
}
|
||||
|
||||
// Generate quadrants for each direction
|
||||
for(IntVector direction : directions) {
|
||||
Map<IntVector, BitSet> map = new HashMap<>();
|
||||
for(int z = (direction.z == 0 ? -1 : 0); z <= 1; z+=2) {
|
||||
for(int y = (direction.y == 0 ? -1 : 0); y <= 1; y+=2) {
|
||||
for(int x = (direction.x == 0 ? -1 : 0); x <= 1; x+=2) {
|
||||
map.put(new IntVector(x, y, z), new BitSet(region.volume()));
|
||||
}
|
||||
}
|
||||
}
|
||||
blockVisibility.put(direction, map);
|
||||
}
|
||||
}
|
||||
|
||||
public void initialize() {
|
||||
visibility.clear();
|
||||
occluding.clear();
|
||||
for(Map<IntVector, BitSet> direction : blockVisibility.values()) {
|
||||
for(BitSet set : direction.values())
|
||||
set.clear();
|
||||
}
|
||||
|
||||
long start = System.currentTimeMillis();
|
||||
region.forEach((x, y, z) -> {
|
||||
IntVector block = new IntVector(x, y, z);
|
||||
if(Config.world.getBlockAt(x, y, z).getType().isOccluding()) //TODO more accurate check
|
||||
occluding.set(block.toId(region));
|
||||
});
|
||||
forEachBorder((root, direction) -> {
|
||||
for(Map.Entry<IntVector, BitSet> quadrant : blockVisibility.get(direction).entrySet()) {
|
||||
checkBlock(root, direction, quadrant.getKey(), quadrant.getValue());
|
||||
}
|
||||
});
|
||||
FightSystem.getPlugin().getLogger().log(Level.INFO, () -> "[HullHider] initialisation finished: " + (System.currentTimeMillis() - start) + " ms, visible blocks: " + visibility.stream().count());
|
||||
|
||||
region.forEach(this::printDebug);
|
||||
}
|
||||
|
||||
public void updateBlockVisibility(Block b, Material changedType) {
|
||||
IntVector root = new IntVector(b.getX(), b.getY(), b.getZ());
|
||||
if(root.notInRegion(region))
|
||||
return;
|
||||
|
||||
int id = root.toId(region);
|
||||
if(!occluding.get(id) || changedType.isOccluding()) //TODO more accurate check
|
||||
return;
|
||||
|
||||
occluding.clear(id);
|
||||
for(Map.Entry<IntVector, Map<IntVector, BitSet>> direction : blockVisibility.entrySet()) {
|
||||
for(Map.Entry<IntVector, BitSet> quadrant : direction.getValue().entrySet()) {
|
||||
if(quadrant.getValue().get(id)) {
|
||||
quadrant.getValue().clear(id);
|
||||
checkBlock(root, direction.getKey(), quadrant.getKey(), quadrant.getValue());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
printDebug(root.x, root.y, root.z);
|
||||
}
|
||||
|
||||
private final int air = BlockIds.impl.materialToId(Material.AIR);
|
||||
private final int stone = BlockIds.impl.materialToId(Material.STONE);
|
||||
private final int red = BlockIds.impl.materialToId(Material.RED_CONCRETE);
|
||||
private void printDebug(int x, int y, int z) {
|
||||
int id = new IntVector(x, y, z).toId(region);
|
||||
|
||||
BlockIdWrapper.impl.setBlock(Config.world, x, y + Config.BlueExtendRegion.getSizeY(), z, visibility.get(id) ? (occluding.get(id) ? red : air) : stone);
|
||||
}
|
||||
|
||||
private void forEachBorder(BiConsumer<IntVector, IntVector> f) {
|
||||
for(int x = region.getMinX(); x < region.getMaxX(); x++) {
|
||||
for(int z = region.getMinZ(); z < region.getMaxZ(); z++) {
|
||||
if(groundVisible)
|
||||
f.accept(new IntVector(x, region.getMinY(), z), new IntVector(0, 1, 0));
|
||||
f.accept(new IntVector(x, region.getMaxY()-1, z), new IntVector(0, -1, 0));
|
||||
}
|
||||
}
|
||||
|
||||
for(int x = region.getMinX(); x < region.getMaxX(); x++) {
|
||||
for(int y = region.getMinY(); y < region.getMaxY(); y++) {
|
||||
f.accept(new IntVector(x, y, region.getMinZ()), new IntVector(0, 0, 1));
|
||||
f.accept(new IntVector(x, y, region.getMaxZ()-1), new IntVector(0, 0, -1));
|
||||
}
|
||||
}
|
||||
|
||||
for(int z = region.getMinZ(); z < region.getMaxZ(); z++) {
|
||||
for(int y = region.getMinY(); y < region.getMaxY(); y++) {
|
||||
f.accept(new IntVector(region.getMinX(), y, z), new IntVector(1, 0, 0));
|
||||
f.accept(new IntVector(region.getMaxX()-1, y, z), new IntVector(-1, 0, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void checkBlock(IntVector block, IntVector direction, IntVector quadrant, BitSet quadVisibility) {
|
||||
if(block.notInRegion(region))
|
||||
return;
|
||||
|
||||
int id = block.toId(region);
|
||||
if(quadVisibility.get(id))
|
||||
return;
|
||||
|
||||
quadVisibility.set(id);
|
||||
visibility.set(id);
|
||||
if(occluding.get(id))
|
||||
return;
|
||||
|
||||
IntVector neighbour = block.add(direction);
|
||||
checkBlock(neighbour, direction, quadrant, quadVisibility);
|
||||
boolean neigbourTransparent = boundedNonOccluding(neighbour);
|
||||
boolean diagonalReachable = false;
|
||||
if(direction.x == 0 && (neigbourTransparent || boundedNonOccluding(block.add(quadrant.x, 0, 0)))) {
|
||||
checkBlock(neighbour.add(quadrant.x, 0, 0), direction, quadrant, quadVisibility);
|
||||
diagonalReachable = boundedNonOccluding(neighbour.add(quadrant.x, 0, 0));
|
||||
}
|
||||
|
||||
if(direction.y == 0 && (neigbourTransparent || boundedNonOccluding(block.add(0, quadrant.y, 0)))) {
|
||||
checkBlock(neighbour.add(0, quadrant.y, 0), direction, quadrant, quadVisibility);
|
||||
diagonalReachable = diagonalReachable || boundedNonOccluding(neighbour.add(0, quadrant.y, 0));
|
||||
}
|
||||
|
||||
if(direction.z == 0 && (neigbourTransparent || boundedNonOccluding(block.add(0, 0, quadrant.z)))) {
|
||||
checkBlock(neighbour.add(0, 0, quadrant.z), direction, quadrant, quadVisibility);
|
||||
diagonalReachable = diagonalReachable || boundedNonOccluding(neighbour.add(0, 0, quadrant.z));
|
||||
}
|
||||
|
||||
if(diagonalReachable)
|
||||
checkBlock(neighbour.add(quadrant), direction, quadrant, quadVisibility);
|
||||
}
|
||||
|
||||
private boolean boundedNonOccluding(IntVector block) {
|
||||
return !(block.notInRegion(region) || occluding.get(block.toId(region)));
|
||||
}
|
||||
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
||||
public void onSpawn(EntitySpawnEvent e) {
|
||||
hulls.values().forEach(hull -> hull.checkEntity(e.getEntity()));
|
||||
}
|
||||
|
||||
private static class IntVector {
|
||||
private final int x;
|
||||
private final int y;
|
||||
private final int z;
|
||||
private void onTick() {
|
||||
Recording.iterateOverEntities(Objects::nonNull, entity -> {
|
||||
for (Hull hull : hulls.values())
|
||||
hull.checkEntity(entity);
|
||||
});
|
||||
}
|
||||
|
||||
public IntVector(int x, int y, int z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
public boolean notInRegion(Region region) {
|
||||
return !region.inRegion(x, y, z);
|
||||
}
|
||||
|
||||
public int toId(Region region) {
|
||||
return ((y - region.getMinY()) * region.getSizeZ() + (z - region.getMinZ())) * region.getSizeX() + (x - region.getMinX());
|
||||
}
|
||||
|
||||
public IntVector add(int x, int y, int z) {
|
||||
return new IntVector(this.x + x, this.y + y, this.z + z);
|
||||
}
|
||||
|
||||
public IntVector add(IntVector v) {
|
||||
return add(v.x, v.y, v.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return y << 24 ^ x << 12 ^ z;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if(o == null || this.getClass() != o.getClass())
|
||||
return false;
|
||||
|
||||
IntVector v = (IntVector) o;
|
||||
return x == v.x && y == v.y && z == v.z;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return x + "," + y + "," + z;
|
||||
}
|
||||
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
||||
public void onDeath(EntityDeathEvent e) {
|
||||
hulls.values().forEach(hull -> hull.removeEntity(e.getEntity()));
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,6 @@ import org.bukkit.entity.Player;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public class TechHiderWrapper extends StateDependent {
|
||||
|
||||
@ -45,7 +44,7 @@ public class TechHiderWrapper extends StateDependent {
|
||||
|
||||
public TechHiderWrapper() {
|
||||
super(ENABLED, FightState.Schem);
|
||||
techHider = new TechHider(this::bypass, Material.getMaterial(Config.ObfuscateWith), Config.HiddenBlocks.stream().map(String::toUpperCase).map(Material::getMaterial).collect(Collectors.toSet()), Config.HiddenBlockEntities);
|
||||
techHider = new TechHider(this::bypass, Material.getMaterial(Config.ObfuscateWith), Config.HiddenBlocks, Config.HiddenBlockEntities);
|
||||
register();
|
||||
}
|
||||
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren
EnumSet?