Fix entern after reset #405
@ -25,17 +25,15 @@ import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.utils.Message;
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import de.steamwar.fightsystem.utils.SWSound;
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import de.steamwar.techhider.ProtocolUtils;
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import de.steamwar.fightsystem.winconditions.Wincondition;
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import net.md_5.bungee.api.ChatMessageType;
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import java.util.List;
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public class EnternCountdown extends Countdown {
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private static int calcTime(FightPlayer fp) {
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private static int calcTime(FightPlayer fp, Countdown countdown) {
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int time = Config.EnterStages.get(fp.getKit().getEnterStage());
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Countdown countdown = Wincondition.getTimeOverCountdown();
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if(countdown != null) {
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time -= Config.TimeoutTime - countdown.getTimeLeft();
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@ -49,8 +47,8 @@ public class EnternCountdown extends Countdown {
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private final FightPlayer fightPlayer;
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private List<ProtocolUtils.ChunkPos> chunkPos;
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public EnternCountdown(FightPlayer fp) {
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super(calcTime(fp), new Message("ENTERN_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false);
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public EnternCountdown(FightPlayer fp, Countdown countdown) {
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super(calcTime(fp, countdown), new Message("ENTERN_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false);
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fightPlayer = fp;
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enable();
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}
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@ -21,6 +21,7 @@ package de.steamwar.fightsystem.fight;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.ai.AI;
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import de.steamwar.fightsystem.countdown.Countdown;
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import de.steamwar.fightsystem.countdown.EnternCountdown;
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import de.steamwar.sql.PersonalKit;
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import de.steamwar.sql.SteamwarUser;
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@ -65,9 +66,9 @@ public class FightPlayer {
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ifAI(AI::stop);
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}
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public void startEnternCountdown() {
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public void startEnternCountdown(Countdown countdown) {
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if(Config.EnterStages.size() > kit.getEnterStage() && kit.getEnterStage() >= 0)
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enternCountdown = new EnternCountdown(this);
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enternCountdown = new EnternCountdown(this, countdown);
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}
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public void stopEnternCountdown(){
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@ -33,6 +33,7 @@ import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.OneShotStateDependent;
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import de.steamwar.fightsystem.states.StateDependent;
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import de.steamwar.fightsystem.utils.*;
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import de.steamwar.fightsystem.winconditions.Wincondition;
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import de.steamwar.fightsystem.winconditions.Winconditions;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.sql.SchematicNode;
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@ -284,7 +285,7 @@ public class FightTeam {
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});
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if(FightState.Running.contains(FightState.getFightState()))
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fightPlayer.startEnternCountdown();
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fightPlayer.startEnternCountdown(Wincondition.getTimeOverCountdown());
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GlobalRecorder.getInstance().playerJoins(entity, user);
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fightPlayer.ifPlayer(player -> FightSystem.getTechHider().reloadChunks(player, chunksToReload, false));
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@ -51,7 +51,7 @@ public class EnterHandler implements IStateDependent {
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private void registerTeam(FightTeam team){
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for(FightPlayer fp : team.getPlayers()){
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fp.startEnternCountdown();
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fp.startEnternCountdown(null);
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}
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}
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