Persistent Damage & TNT Distribution #401
@ -122,6 +122,7 @@ WinConditions: # defaults to none if missing
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# - HELLS_BELLS
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# - METEOR
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# - PERSISTENT_DAMAGE
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# - TNT_DISTRIBUTION
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WinConditionParams:
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# The time of any of the timeout win conditions in seconds
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@ -27,6 +27,7 @@ import de.steamwar.fightsystem.countdown.*;
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import de.steamwar.fightsystem.event.HellsBells;
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import de.steamwar.fightsystem.event.Meteor;
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import de.steamwar.fightsystem.event.PersistentDamage;
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import de.steamwar.fightsystem.event.TNTDistributor;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.fight.FightWorld;
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@ -131,6 +132,7 @@ public class FightSystem extends JavaPlugin {
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new HellsBells();
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new Meteor();
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new PersistentDamage();
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new TNTDistributor();
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new WinconditionAmongUs();
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new NoPlayersOnlineCountdown();
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@ -0,0 +1,39 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.event;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentTask;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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public class TNTDistributor {
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public TNTDistributor() {
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new StateDependentTask(ArenaMode.AntiReplay, FightState.Running, () -> Fight.teams().forEach(team -> team.getPlayers().forEach(fp -> {
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if(!fp.isLiving())
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return;
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fp.ifPlayer(player -> player.getInventory().addItem(new ItemStack(Material.TNT, 20)));
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})), 0, 300);
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}
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}
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@ -40,5 +40,6 @@ public enum Winconditions {
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HELLS_BELLS,
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METEOR,
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AMONG_US,
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PERSISTENT_DAMAGE
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PERSISTENT_DAMAGE,
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TNT_DISTRIBUTION
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}
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