SteamWar/FightSystem
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Persistent Damage & TNT Distribution #401

Zusammengeführt
Lixfel hat 2 Commits von persistentDamage nach master 2023-10-10 17:57:19 +02:00 zusammengeführt
4 geänderte Dateien mit 44 neuen und 1 gelöschten Zeilen
Nur Änderungen aus Commit 0c762e5624 werden angezeigt - Alle Commits anzeigen

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@ -122,6 +122,7 @@ WinConditions: # defaults to none if missing
# - HELLS_BELLS # - HELLS_BELLS
# - METEOR # - METEOR
# - PERSISTENT_DAMAGE # - PERSISTENT_DAMAGE
# - TNT_DISTRIBUTION
WinConditionParams: WinConditionParams:
# The time of any of the timeout win conditions in seconds # The time of any of the timeout win conditions in seconds

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@ -27,6 +27,7 @@ import de.steamwar.fightsystem.countdown.*;
import de.steamwar.fightsystem.event.HellsBells; import de.steamwar.fightsystem.event.HellsBells;
import de.steamwar.fightsystem.event.Meteor; import de.steamwar.fightsystem.event.Meteor;
import de.steamwar.fightsystem.event.PersistentDamage; import de.steamwar.fightsystem.event.PersistentDamage;
import de.steamwar.fightsystem.event.TNTDistributor;
import de.steamwar.fightsystem.fight.Fight; import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.fight.FightWorld; import de.steamwar.fightsystem.fight.FightWorld;
@ -131,6 +132,7 @@ public class FightSystem extends JavaPlugin {
new HellsBells(); new HellsBells();
new Meteor(); new Meteor();
new PersistentDamage(); new PersistentDamage();
new TNTDistributor();
new WinconditionAmongUs(); new WinconditionAmongUs();
new NoPlayersOnlineCountdown(); new NoPlayersOnlineCountdown();

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@ -0,0 +1,39 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.event;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentTask;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class TNTDistributor {
public TNTDistributor() {
new StateDependentTask(ArenaMode.AntiReplay, FightState.Running, () -> Fight.teams().forEach(team -> team.getPlayers().forEach(fp -> {
if(!fp.isLiving())
return;
fp.ifPlayer(player -> player.getInventory().addItem(new ItemStack(Material.TNT, 20)));
})), 0, 300);
}
}

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@ -40,5 +40,6 @@ public enum Winconditions {
HELLS_BELLS, HELLS_BELLS,
METEOR, METEOR,
AMONG_US, AMONG_US,
PERSISTENT_DAMAGE PERSISTENT_DAMAGE,
TNT_DISTRIBUTION
} }