Unchecked schematics #400
@ -75,6 +75,7 @@ KITSEARCH_TITLE=Search for kit
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SCHEM_NO_ENEMY=§cNo schematic selection without an opponent
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SCHEM_NO_ENEMY=§cNo schematic selection without an opponent
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SCHEM_TITLE={0} selection
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SCHEM_TITLE={0} selection
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SCHEM_PUBLIC=§ePublic {0}
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SCHEM_PUBLIC=§ePublic {0}
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SCHEM_UNCHECKED=§eUnchecked {0}
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SCHEM_PRIVATE=§ePrivate {0}
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SCHEM_PRIVATE=§ePrivate {0}
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SCHEM_NO_PRIVATE=§7No private {0} present
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SCHEM_NO_PRIVATE=§7No private {0} present
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SCHEM_PRIVATE_FORBIDDEN=§7No private {0} allowed
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SCHEM_PRIVATE_FORBIDDEN=§7No private {0} allowed
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@ -99,6 +100,7 @@ SPECTATE_COUNTDOWN=until the arena is reset
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# Fight
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# Fight
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SCHEMATIC_UNLOADABLE=§cUnable to load schematic
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SCHEMATIC_UNLOADABLE=§cUnable to load schematic
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SCHEMATIC_CHOSEN=§7{0} §e{1} §7chosen
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SCHEMATIC_CHOSEN=§7{0} §e{1} §7chosen
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SCHEMATIC_UNCHECKED=§7Team {0} §7has chosen an §eunchecked §7schematic§8!
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TEAM_READY=§aTeam ready
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TEAM_READY=§aTeam ready
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TEAM_NOT_READY=§c§mTeam ready
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TEAM_NOT_READY=§c§mTeam ready
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SKIP_READY=§aSkipping to next event
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SKIP_READY=§aSkipping to next event
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@ -69,6 +69,7 @@ KITSEARCH_TITLE=Nach Kit suchen
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SCHEM_NO_ENEMY=§cKeine Schematicwahl ohne Gegner
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SCHEM_NO_ENEMY=§cKeine Schematicwahl ohne Gegner
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SCHEM_TITLE={0}-Auswahl
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SCHEM_TITLE={0}-Auswahl
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SCHEM_PUBLIC=§eÖffentliches {0}
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SCHEM_PUBLIC=§eÖffentliches {0}
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SCHEM_UNCHECKED=§eUngeprüftes {0}
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SCHEM_PRIVATE=§ePrivates {0}
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SCHEM_PRIVATE=§ePrivates {0}
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SCHEM_NO_PRIVATE=§7Kein privates {0} vorhanden
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SCHEM_NO_PRIVATE=§7Kein privates {0} vorhanden
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SCHEM_PRIVATE_FORBIDDEN=§7Kein privates {0} erlaubt
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SCHEM_PRIVATE_FORBIDDEN=§7Kein privates {0} erlaubt
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@ -93,6 +94,7 @@ SPECTATE_COUNTDOWN=bis die Arena zurückgesetzt wird
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# Fight
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# Fight
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SCHEMATIC_UNLOADABLE=§cSchematic konnte nicht geladen werden
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SCHEMATIC_UNLOADABLE=§cSchematic konnte nicht geladen werden
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SCHEMATIC_CHOSEN=§7{0} §e{1} §7gewählt
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SCHEMATIC_CHOSEN=§7{0} §e{1} §7gewählt
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SCHEMATIC_UNCHECKED=§7Team {0} §7hat eine §eungeprüfte §7Schematic gewählt§8!
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TEAM_READY=§aTeam bereit
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TEAM_READY=§aTeam bereit
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TEAM_NOT_READY=§c§mTeam bereit
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TEAM_NOT_READY=§c§mTeam bereit
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SKIP_READY=§aBeschleunigung zum nächsten Event
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SKIP_READY=§aBeschleunigung zum nächsten Event
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@ -170,24 +170,33 @@ public class GUI {
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SWInventory inv = new SWInventory(p, 9, msg.parse("SCHEM_TITLE", p, Config.GameName));
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SWInventory inv = new SWInventory(p, 9, msg.parse("SCHEM_TITLE", p, Config.GameName));
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inv.setItem(8, Material.REDSTONE, msg.parse("SCHEM_PUBLIC", p, Config.GameName), (ClickType click) -> {
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inv.setItem(8, Material.REDSTONE, msg.parse("SCHEM_PUBLIC", p, Config.GameName), (ClickType click) -> {
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p.closeInventory();
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p.closeInventory();
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schemDialog(p, true);
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schemDialog(p, true, false);
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});
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});
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if(Fight.getMaxRank() == 0){
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if(Fight.getMaxRank() == 0){
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inv.setItem(0, SWItem.getDye(8), (byte)8, msg.parse("SCHEM_PRIVATE_FORBIDDEN", p, Config.GameName), (ClickType click)->{});
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inv.setItem(0, SWItem.getDye(8), (byte)8, msg.parse("SCHEM_PRIVATE_FORBIDDEN", p, Config.GameName), (ClickType click)->{});
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}else if(SchematicNode.getAllAccessibleSchematicsOfType(SteamwarUser.get(p.getUniqueId()).getId(), Config.SchematicType.toDB()).isEmpty() && !Config.test()){
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}else {
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inv.setItem(0, SWItem.getDye(8), (byte)8, msg.parse("SCHEM_NO_PRIVATE", p, Config.GameName), (ClickType click)->{});
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if (Config.SchematicType.checkType() != null && !SchematicNode.getAllAccessibleSchematicsOfType(SteamwarUser.get(p.getUniqueId()).getId(), Config.SchematicType.checkType().toDB()).isEmpty()) {
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}else{
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inv.setItem(0, SWItem.getMaterial("CAULDRON_ITEM"), msg.parse("SCHEM_UNCHECKED", p, Config.GameName), (ClickType click) -> {
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inv.setItem(0, SWItem.getMaterial("CAULDRON_ITEM"), msg.parse("SCHEM_PRIVATE", p, Config.GameName), (ClickType click) -> {
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p.closeInventory();
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p.closeInventory();
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schemDialog(p, false, true);
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schemDialog(p, false);
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});
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});
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}
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if(SchematicNode.getAllAccessibleSchematicsOfType(SteamwarUser.get(p.getUniqueId()).getId(), Config.SchematicType.toDB()).isEmpty() && !Config.test()){
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inv.setItem(0, SWItem.getDye(8), (byte)8, msg.parse("SCHEM_NO_PRIVATE", p, Config.GameName), (ClickType click)->{});
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}else{
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inv.setItem(0, SWItem.getMaterial("CAULDRON_ITEM"), msg.parse("SCHEM_PRIVATE", p, Config.GameName), (ClickType click) -> {
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p.closeInventory();
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schemDialog(p, false, false);
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});
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}
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}
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}
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inv.setCallback(-999, (ClickType click) -> p.closeInventory());
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inv.setCallback(-999, (ClickType click) -> p.closeInventory());
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inv.open();
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inv.open();
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}
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}
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private static void schemDialog(Player p, boolean publicSchems){
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private static void schemDialog(Player p, boolean publicSchems, boolean unchecked){
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SchematicSelector selector = new SchematicSelector(p, Config.test()?SchematicSelector.selectSchematic():SchematicSelector.selectSchematicTypeWithRank(Config.SchematicType, Fight.getMaxRank()), node -> {
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SchematicSelector selector = new SchematicSelector(p, Config.test()?SchematicSelector.selectSchematic():SchematicSelector.selectSchematicTypeWithRank(unchecked ? Config.SchematicType.checkType() : Config.SchematicType, Fight.getMaxRank()), node -> {
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FightTeam fightTeam = Fight.getPlayerTeam(p);
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FightTeam fightTeam = Fight.getPlayerTeam(p);
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if(fightTeam == null)
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if(fightTeam == null)
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return;
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return;
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@ -393,6 +393,11 @@ public class FightTeam {
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}
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}
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public void pasteSchem(SchematicNode schematic){
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public void pasteSchem(SchematicNode schematic){
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if(schematic.getSchemtype().check()) {
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FightStatistics.unrank();
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FightSystem.getMessage().broadcast("SCHEMATIC_UNCHECKED", getColoredName());
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}
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setSchem(schematic);
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setSchem(schematic);
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testPasteAction();
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testPasteAction();
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}
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}
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