Prevent placing solid block clipping with player position #389
@ -96,6 +96,7 @@ public class FightSystem extends JavaPlugin {
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new BlockFadeListener();
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new BlockFadeListener();
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new LeaveableArena();
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new LeaveableArena();
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new ClickAnalyzer();
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new ClickAnalyzer();
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new BlockPlaceCollision();
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new HotbarKit.HotbarKitListener();
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new HotbarKit.HotbarKitListener();
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new OneShotStateDependent(ArenaMode.All, FightState.PreSchemSetup, () -> Fight.playSound(SWSound.BLOCK_NOTE_PLING.getSound(), 100.0f, 2.0f));
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new OneShotStateDependent(ArenaMode.All, FightState.PreSchemSetup, () -> Fight.playSound(SWSound.BLOCK_NOTE_PLING.getSound(), 100.0f, 2.0f));
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@ -0,0 +1,60 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2023 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.listener;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockPlaceEvent;
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public class BlockPlaceCollision implements Listener {
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public BlockPlaceCollision() {
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new StateDependentListener(ArenaMode.All, FightState.All, this);
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}
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@EventHandler
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public void onBlockPlace(BlockPlaceEvent event) {
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Block block = event.getBlock();
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if(!block.getType().isSolid())
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return;
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// Hitbox size: 0.6xz, 1.8y, 1.5y when sneaking
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Player player = event.getPlayer();
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Location min = player.getLocation().add(-0.3, 0, -0.3);
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Location max = player.getLocation().add(0.3, player.isSneaking() ? 1.5 : 1.8, 0.3);
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Location blockmin = block.getLocation();
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Location blockmax = block.getLocation().add(1.0, 1.0, 1.0);
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if(
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max.getX() <= blockmin.getX() || min.getX() >= blockmax.getX() ||
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max.getY() <= blockmin.getY() || min.getY() >= blockmax.getY() ||
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max.getZ() <= blockmin.getZ() || min.getZ() >= blockmax.getZ()
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)
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return;
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event.setCancelled(true);
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}
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}
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