SteamWar/FightSystem
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Hotfix FightTeam #368

Zusammengeführt
Lixfel hat 1 Commits von AmongUS nach master 2022-10-08 18:49:35 +02:00 zusammengeführt
Nur Änderungen aus Commit 5b05fb1914 werden angezeigt - Alle Commits anzeigen

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@ -32,6 +32,7 @@ import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.states.StateDependent;
import de.steamwar.fightsystem.utils.*;
import de.steamwar.fightsystem.winconditions.Winconditions;
import de.steamwar.inventory.SWItem;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser;
@ -128,7 +129,9 @@ public class FightTeam {
WorldOfColorWrapper.impl.setTeamColor(team, color);
BountifulWrapper.impl.setNametagVisibility(team);
team.setNameTagVisibility(NameTagVisibility.HIDE_FOR_OTHER_TEAMS);
team.setAllowFriendlyFire(false);
if (!Config.ActiveWinconditions.contains(Winconditions.AMONG_US)) {
team.setAllowFriendlyFire(false);
}
new OneShotStateDependent(ArenaMode.Restartable, FightState.PreLeaderSetup, () -> Bukkit.getScheduler().runTask(FightSystem.getPlugin(), this::reset));
new OneShotStateDependent(Config.replayserver(), FightState.PreLeaderSetup, () -> Bukkit.getScheduler().runTask(FightSystem.getPlugin(), this::reset));