SteamWar/FightSystem
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AmongUS #367

Zusammengeführt
Lixfel hat 9 Commits von AmongUS nach master 2022-10-08 18:30:11 +02:00 zusammengeführt
6 geänderte Dateien mit 103 neuen und 2 gelöschten Zeilen

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@ -118,6 +118,7 @@ public class FightSystem extends JavaPlugin {
new HellsBells(); new HellsBells();
new Meteor(); new Meteor();
new WinconditionAmongUs();
new NoPlayersOnlineCountdown(); new NoPlayersOnlineCountdown();
new PreSchemCountdown(); new PreSchemCountdown();

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@ -238,3 +238,8 @@ WIN_LESS_DAMAGE={0} §7less damaged
WIN_POINTS={0} has more points WIN_POINTS={0} has more points
WIN_POINTS_EQUAL=§7Equal points WIN_POINTS_EQUAL=§7Equal points
WIN_TECHKO={0} §7is tech K.O. WIN_TECHKO={0} §7is tech K.O.
WIN_IMPOSTER_DEAD={0} §7killed the imposter
WIN_CREWMATE_DEAD={0} §7killed all team mates
AMONG_US_IMPOSTER_MESSAGE = §4You are the Imposter§8! §7Kill all your team mates to win the game!
AMONG_US_IMPOSTER_AMONG_MESSAGE = §4There is an Imposter among us§8! §7Kill him to win the game!

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@ -223,3 +223,8 @@ WIN_LESS_DAMAGE={0} §7weniger beschädigt
WIN_POINTS={0} hat mehr Punkte WIN_POINTS={0} hat mehr Punkte
WIN_POINTS_EQUAL=§7Gleicher Punktestand WIN_POINTS_EQUAL=§7Gleicher Punktestand
WIN_TECHKO={0} §7ist Tech K.O. WIN_TECHKO={0} §7ist Tech K.O.
WIN_IMPOSTER_DEAD={0} §7 hat den Imposter getötet
WIN_CREWMATE_DEAD={0} §7 hat alle Kameraden getötet
AMONG_US_IMPOSTER_MESSAGE = §4Du bist ein Imposter§8! §7Du musst alle Kameraden töten, um zu gewinnen.
AMONG_US_IMPOSTER_AMONG_MESSAGE = §4Es ist ein Imposter unter uns§8! §7Tötet ihn, um das Spiel zu gewinnen!

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@ -20,10 +20,12 @@
package de.steamwar.fightsystem.listener; package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode; import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem; import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight; import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener; import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.winconditions.Winconditions;
import net.md_5.bungee.api.ChatMessageType; import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.entity.Arrow; import org.bukkit.entity.Arrow;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -36,7 +38,7 @@ import java.util.Objects;
public class InFightDamage implements Listener { public class InFightDamage implements Listener {
public InFightDamage() { public InFightDamage() {
new StateDependentListener(ArenaMode.AntiReplay, FightState.Running, this); new StateDependentListener(!Config.ActiveWinconditions.contains(Winconditions.AMONG_US), FightState.Running, this);
} }
@EventHandler @EventHandler

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@ -0,0 +1,87 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.states.StateDependentListener;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.*;
public class WinconditionAmongUs extends Wincondition implements Listener {
private Map<FightTeam, FightPlayer> imposter = new HashMap<>();
private final Random random = new Random();
public WinconditionAmongUs() {
super("AmongUs");
new OneShotStateDependent(Winconditions.AMONG_US, FightState.Ingame, () -> {
imposter.put(Fight.getRedTeam(), sendMessageAndReturnImposter(Fight.getRedTeam().getPlayers()));
imposter.put(Fight.getBlueTeam(), sendMessageAndReturnImposter(Fight.getBlueTeam().getPlayers()));
});
new StateDependentListener(Winconditions.AMONG_US, FightState.Ingame, this);
}
private FightPlayer sendMessageAndReturnImposter(Collection<FightPlayer> fightPlayers) {
List<FightPlayer> fightPlayerList = new ArrayList<>(fightPlayers);
FightPlayer imposter = fightPlayerList.get(random.nextInt(fightPlayerList.size()));
for (FightPlayer fightPlayer : fightPlayerList) {
if (fightPlayer == imposter) {
FightSystem.getMessage().send("AMONG_US_IMPOSTER_MESSAGE", fightPlayer.getPlayer());
} else {
FightSystem.getMessage().send("AMONG_US_IMPOSTER_AMONG_MESSAGE", fightPlayer.getPlayer());
}
}
return imposter;
}
@EventHandler
public void handlePlayerDeath(PlayerDeathEvent event) {
handleDeath(event.getEntity().getPlayer());
}
@EventHandler
public void handlePlayerQuit(PlayerQuitEvent event) {
handleDeath(event.getPlayer());
}
private void handleDeath(Player player){
FightTeam team = isTarget(player);
if(team == null)
return;
FightPlayer current = team.getFightPlayer(player);
if (current == imposter.get(team)) {
win(team, "WIN_IMPOSTER_DEAD", team.getPrefix());
} else if (team.getAlivePlayers() <= 2 && imposter.get(team).isLiving()) {
win(Fight.getOpposite(team), "WIN_CREWMATE_DEAD", Fight.getOpposite(team).getPrefix());
}
}
}

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@ -38,5 +38,6 @@ public enum Winconditions {
PUMPKIN_TECH_KO, PUMPKIN_TECH_KO,
HELLS_BELLS, HELLS_BELLS,
METEOR METEOR,
AMONG_US
} }