AmongUS #367
@ -20,10 +20,12 @@
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package de.steamwar.fightsystem.listener;
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package de.steamwar.fightsystem.listener;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import de.steamwar.fightsystem.winconditions.Winconditions;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.ChatMessageType;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -36,7 +38,7 @@ import java.util.Objects;
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public class InFightDamage implements Listener {
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public class InFightDamage implements Listener {
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public InFightDamage() {
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public InFightDamage() {
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new StateDependentListener(ArenaMode.AntiReplay, FightState.Running, this);
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new StateDependentListener(!Config.ActiveWinconditions.contains(Winconditions.AMONG_US), FightState.Running, this);
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}
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}
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@EventHandler
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@EventHandler
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@ -0,0 +1,33 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.OneShotStateDependent;
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public class WinconditionAmongUs extends Wincondition {
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public WinconditionAmongUs() {
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super("AmongUs");
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new OneShotStateDependent(Winconditions.AMONG_US, FightState.Ingame, () -> {
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// TODO: Select 1 imposter from each team
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});
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}
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}
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@ -38,5 +38,6 @@ public enum Winconditions {
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PUMPKIN_TECH_KO,
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PUMPKIN_TECH_KO,
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HELLS_BELLS,
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HELLS_BELLS,
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METEOR
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METEOR,
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AMONG_US
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}
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}
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In neuem Issue referenzieren
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