SteamWar/FightSystem
Archiviert
13
1

AmongUS #367

Zusammengeführt
Lixfel hat 9 Commits von AmongUS nach master 2022-10-08 18:30:11 +02:00 zusammengeführt
3 geänderte Dateien mit 38 neuen und 2 gelöschten Zeilen
Nur Änderungen aus Commit c4116cba97 werden angezeigt - Alle Commits anzeigen

Datei anzeigen

@ -20,10 +20,12 @@
package de.steamwar.fightsystem.listener; package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode; import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem; import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight; import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener; import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.winconditions.Winconditions;
import net.md_5.bungee.api.ChatMessageType; import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.entity.Arrow; import org.bukkit.entity.Arrow;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -36,7 +38,7 @@ import java.util.Objects;
public class InFightDamage implements Listener { public class InFightDamage implements Listener {
public InFightDamage() { public InFightDamage() {
new StateDependentListener(ArenaMode.AntiReplay, FightState.Running, this); new StateDependentListener(!Config.ActiveWinconditions.contains(Winconditions.AMONG_US), FightState.Running, this);
} }
@EventHandler @EventHandler

Datei anzeigen

@ -0,0 +1,33 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
public class WinconditionAmongUs extends Wincondition {
public WinconditionAmongUs() {
super("AmongUs");
new OneShotStateDependent(Winconditions.AMONG_US, FightState.Ingame, () -> {
// TODO: Select 1 imposter from each team
});
}
}

Datei anzeigen

@ -38,5 +38,6 @@ public enum Winconditions {
PUMPKIN_TECH_KO, PUMPKIN_TECH_KO,
HELLS_BELLS, HELLS_BELLS,
METEOR METEOR,
AMONG_US
} }