AmongUS #367
@ -118,6 +118,7 @@ public class FightSystem extends JavaPlugin {
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new HellsBells();
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new Meteor();
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new WinconditionAmongUs();
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new NoPlayersOnlineCountdown();
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new PreSchemCountdown();
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@ -238,3 +238,6 @@ WIN_LESS_DAMAGE={0} §7less damaged
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WIN_POINTS={0} has more points
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WIN_POINTS_EQUAL=§7Equal points
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WIN_TECHKO={0} §7is tech K.O.
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# WIN_AMONG_US={0} §7is tech K.O.
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AMONG_US_IMPOSTER_MESSAGE = §4You are the Imposter§8! §7Kill all your teammates to win the game!
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@ -223,3 +223,6 @@ WIN_LESS_DAMAGE={0} §7weniger beschädigt
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WIN_POINTS={0} hat mehr Punkte
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WIN_POINTS_EQUAL=§7Gleicher Punktestand
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WIN_TECHKO={0} §7ist Tech K.O.
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# WIN_AMONG_US={0} §7is tech K.O.
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AMONG_US_IMPOSTER_MESSAGE = §4Du bist ein Imposter§8! §7Du musst alle Teammates töten, um zu gewinnen.
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@ -19,15 +19,34 @@
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package de.steamwar.fightsystem.winconditions;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightPlayer;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.OneShotStateDependent;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import java.util.Random;
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public class WinconditionAmongUs extends Wincondition {
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private final Random random = new Random();
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public WinconditionAmongUs() {
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super("AmongUs");
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new OneShotStateDependent(Winconditions.AMONG_US, FightState.Ingame, () -> {
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// TODO: Select 1 imposter from each team
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FightPlayer redPlayer = getRandomPlayer(Fight.getRedTeam().getPlayers());
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FightPlayer bluePlayer = getRandomPlayer(Fight.getBlueTeam().getPlayers());
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FightSystem.getMessage().send("AMONG_US_IMPOSTER_MESSAGE", redPlayer.getPlayer());
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FightSystem.getMessage().send("AMONG_US_IMPOSTER_MESSAGE", bluePlayer.getPlayer());
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});
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}
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private FightPlayer getRandomPlayer(Collection<FightPlayer> fightPlayers) {
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List<FightPlayer> fightPlayerList = new ArrayList<>(fightPlayers);
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return fightPlayerList.get(random.nextInt(fightPlayerList.size()));
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}
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}
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