AmongUS #367
@ -22,15 +22,22 @@ package de.steamwar.fightsystem.winconditions;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.fight.Fight;
|
||||
import de.steamwar.fightsystem.fight.FightPlayer;
|
||||
import de.steamwar.fightsystem.fight.FightTeam;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.fightsystem.states.OneShotStateDependent;
|
||||
import de.steamwar.fightsystem.states.StateDependentListener;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.PlayerDeathEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
public class WinconditionAmongUs extends Wincondition {
|
||||
public class WinconditionAmongUs extends Wincondition implements Listener {
|
||||
|
||||
private final Random random = new Random();
|
||||
|
||||
@ -43,10 +50,35 @@ public class WinconditionAmongUs extends Wincondition {
|
||||
FightSystem.getMessage().send("AMONG_US_IMPOSTER_MESSAGE", redPlayer.getPlayer());
|
||||
FightSystem.getMessage().send("AMONG_US_IMPOSTER_MESSAGE", bluePlayer.getPlayer());
|
||||
});
|
||||
new StateDependentListener(Winconditions.AMONG_US, FightState.Ingame, this);
|
||||
}
|
||||
|
||||
private FightPlayer getRandomPlayer(Collection<FightPlayer> fightPlayers) {
|
||||
List<FightPlayer> fightPlayerList = new ArrayList<>(fightPlayers);
|
||||
return fightPlayerList.get(random.nextInt(fightPlayerList.size()));
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void handlePlayerDeath(PlayerDeathEvent event) {
|
||||
handleDeath(event.getEntity().getPlayer());
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void handlePlayerQuit(PlayerQuitEvent event) {
|
||||
handleDeath(event.getPlayer());
|
||||
}
|
||||
|
||||
private void handleDeath(Player player){
|
||||
// TODO: Adapt this
|
||||
FightTeam team = isTarget(player);
|
||||
if(team == null)
|
||||
return;
|
||||
|
||||
for(FightPlayer fp : team.getPlayers()) {
|
||||
if(fp.isLiving() && fp.getPlayer() != player)
|
||||
return;
|
||||
}
|
||||
|
||||
win(Fight.getOpposite(team), "WIN_ALL_DEAD", team.getPrefix());
|
||||
}
|
||||
}
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren